The action RPG will be coming to PC, PlayStation 4, and Xbox One on Oct. 13 with a Nintendo Switch version coming later this year. The game will cost $39.99, $10 more than currently through Steam Early Access.
Each version of the game will come with an exclusive fairy pet with Steam getting a violet glittersprite, Xbox One getting a verdant glittersprite, PlayStation 4 getting an azure glittersprite, and Nintendo Switch getting an ashen glittersprite.
Torchlight III takes place a century after the previous game with new adventurers required to save the world of Novastraia from invasion by the Netherim and its allies.
It will include online four-player cooperative multiplayer, offline single-player, three acts, fully customizable forts, four hero classes, five relics, a pet system with skills and gear, a challenging end-game experience called “Fazeer Shah’s Dun-Djinn,” and more.
Sony has announced a Playstation Bug Bounty Program for gamer and anyone else to check the security of playstation4 and PlayStation Network (PSN). First time Sony is going public for bug bounty . so they can improve their security.
As we all know Sony is huge company and soon going to launch Playstation 5 . Security plays a major role here , Sony doesn’t want any bugs or lack of security in consoles and their devices so they have launch bug bounty program publicly , So they can make ps consoles safe to play.
The company tied up with HackerOne for the program and looking bug reports for PS4 ,PSN ,OS accessories . The rewards are divided into four groups Critical, high severity, medium severity and low severity . consoles like ps2 and ps3 are not part of bug bounty program .
Finding bugs in PlayStation4 will make you eligible for reward as follows
Critical Bug in PlayStation4 : Reward of $50,000 (roughly Rs 38 lakh) High Severity in PlayStation4 : Reward of $10,000 (roughly Rs 7.5 lakh) Medium Severity in PlayStation4 :Reward of $2500 (roughly Rs 2 lakh) Low Severity in PlayStation4 :Reward of $500 (roughly Rs 38,000) .
Finding bugs in PlayStation Network(PSN) will make you eligible for reward as follows
Critical Bug in PSN : Reward of $3,000 (roughly Rs 2.5 lakh) High Severity in PSN : Reward of $1,000 (roughly Rs 75,500) Medium Severity in PSN : Reward of $400 (roughly Rs 30,000) Low Severity in PSN : Reward of $100 (roughly Rs 7,500)
Earlier this year Microsoft had also launched a bug bounty program for Xbox Live.
According to Xbox head Phil Spencer, Microsoft is still planning to release gaming hardware following the launch of the Xbox Series X and Xbox Series S, despite the games industry leaning more towards an all-digital, cloud-based future.Speaking to Yahoo! Finance, Spencer confirmed that Microsoft is still planing on developing dedicated gaming hardware, at least in the short term, even though services like Xbox Cloud Gaming, Google Stadia, and Amazon Luna are changing the ways the world plays games.
“In terms of future hardware, absolutely I think we’re going to see more console hardware down the road,” Spencer stated, “Just like in video, just like in music, it’s not that streaming has cut off device innovation. I think we’ll continue to see that, and that’s absolutely what we’re planning for.”
Confirmed Xbox Series X Games
Obviously, things can always change in the future, but it appears Microsoft isn’t quite yet ready to fully commit to this digital future. Where Microsoft’s innovation lies, however, is clearly in Xbox Game Pass.
With Xbox Game Pass, Microsoft has been building a strategy that will allow you to play Xbox games on many different devices, including PC and mobile devices. It’s not out of the realm of possibility to see Xbox Game Pass eventually make its way to TVs or other platforms as well.
Yakuza: Like a Dragon release date has been pushed forward and the game will now arrive three days earlier for PS4, Xbox One, Xbox Series X, and PC.
Sega has confirmed in a press release that Yakuza: Like a Dragon will launch earlier than the announced date. Now it will release alongside the Xbox Series X on November 10 instead of the original release date of November 13. As a result, those who get the game can enjoy it on their Xbox Series X on the launch day.
In addition to announcing the release date for Yakuza: Like a Dragon, Sega has also confirmed a free upgrade for the PS4 to the PS5 version. The PS5 version won’t be available until March 2, 2020. After that, those who have owned a copy of the PS4 version will get a free upgrade to PS5.
Yakuza: Like a Dragon will launch at the price of $59.99 on PS5, however, if you already own a copy, then you should be available to get the free upgrade to PS5. Honestly, this pricing scheme feels a little weird consider the game will be a couple of months old by then so a full launch price doesn’t make much sense, but that is up to Sega to decide how they want to promote it.
This is the first Yakuza game that features a dynamic RPG gameplay with a new protagonist. It is set in the streets of Yokohama, Japan. The game has a voice cast featuring the likes of actors, including George Takei, Kaiji Tang, Andrew Morgado, Greg Chun, and Elizabeth Maxwell. The game is developed by Ryu Ga Gotoku Studio and will be published by Sega.
Genshin Impact is now available globally on iOS and Android for download. The more than expected free action RPG, so notorious for its similarity (at least in trailers) to ‘The Legend of Zelda: Breath Of The Wild’ , can now be enjoyed on mobile phones.
The game comes to the hands of miHoYo Limited, creators of such popular installments as Honkai Impact , a game that exceeds five million downloads in stores like the Play Store . If you want to play Genshin Impact you will need a mobile with Android 5.0 or higher, as well as a few free gigs.
Genshin Impact can now be enjoyed on mobile
In Genshin Impact we will travel through Teyvat, a continent that we must explore to find answers from The Seven, the elemental gods of the seven elements. It is a proposal with a gigantic open world , with mountains, rivers, spectacular landscapes and different beings that we must fight.
The magic of the Genshin Impact, as the creators themselves emphasize, is the care of the settings and the soundtrack : the weather changes during the course of the game, the characters and their movements are very detailed and the game’s melodies are performed by the Philharmonic Orchestra of London and the Shanghai Symphony Orchestra.
Comparisons with ‘Zelda: Breath Of The Wild’, one of Nintendo’s masterpieces, have been inevitable, since in the different trailers and gameplays that could be seen at the beginning of the year, the similarities of the game were evident. The graphic section is excellent , with the relevant adaptations that have been made so that it can run on Android (remember that it is still a console and PC game).
The exploration possibilities are more than wide, being able to go around the map at our whim, interact with the different elements that compose it, and the combat system is quite dynamic . Regarding this, we will have to master the different elements to make them react and use them in combat. We will be able to equip different skills, level up the character and improve it to face more and more challenges.
We can play well individually or through cooperative mode, in which we can get together with three other players to defeat our enemies. In short, one of the most ambitious games of the year , which we can already enjoy on mobile platforms. You can download Genshin Impact game from given link below for both iOS and Android.
During Tokyo Game Show 2020, publisher City Connection has announcedPsikyo Shooting Collection (tentative title)for PlayStation 5. No release date announced.
The collection will feature 12 shoot ’em up titles such as Gunbird, Gunbird 2, Gunbarish, Dragon Blaze, Sole Divide, Strikers 1945, Strikers 1945 II, Strikers 1945 III, Tengai, Zero Gunner 2, Samurai Aces, and Samurai Aces III: Sengoku Cannon.
Additionally, the publisher also revealed that more Psikyo shoot ’em up games are coming to PlayStation 4 and Xbox One.
Psikyo is a Japanese developer and publisher founded in 1992. Psikyo is an offshoot formed from the staff that created the Aero Fighters series. The team mainly developed arcade games, mostly vertically scrolling shoot ’em ups games. The popularity of these arcade games led to them being ported to home consoles, and then ultimately to Psikyo developing games for consoles. Psikyo is known for its difficult “second loops”; after completing the game, players start again, with a high difficulty increase over the first “loop” with enemies firing faster and better. This has been present in every Psikyo shooter, since Samurai Aces, and was present in Aero Fighters.
Sony Interactive Entertainment has been envisioning a matchmaking system that functions a bit differently from what most modern-day multiplayer games are usually running in the background.
According to a recently published patent, Sony believes that neural networks with complex machine learning capabilities can be integrated with multiplayer games to not only learn from recorded gameplay data but also generate new gameplay data by mimicking players in an artificial environment.
The proposed matchmaking system would begin by capturing and analysing gameplay data that includes player-inputs and accompanying stats in response to a given gameplay session. The patented matchmaking system would then utilize machine learning to create an AI-controlled bot of the player that can be exposed by to various scenarios of the same multiplayer game to evaluate the response of the real-life player within the same context.
Once all scenarios have been played out, the matchmaking AI can then determine the skill level of the player and match them against equally skilled players.
A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.
It needs to be brought up that popular games like Call of Duty have been using skill-based matchmaking for years. Those systems can and most often have to be tuned by developers as time goes by and more players and content get dropped in. The matchmaking system that Sony has patented would make the entire process more efficient. Due to its machine learning nature, developers would not only have real-time data but also the potential data of scenarios that players are yet to experience.
It also goes without saying that with such a complex matchmaking system available, most developers can choose to simply piggyback instead of designing their own matchmaking algorithm from scratch based on needs.
Final Fantasy XVI was one of the major game announcements during their PS5 showcase earlier this month. It is apparently in development for a while.
Final Fantasy XVI is being developed by Square Enix’s Creative Business Division 3 under the direction of Hiroshi Takai. is According to Jason Schreier, who has a solid track record with leaks, the game has been in development at some capacity for the past four years.
In the latest Triple Click podcast, Jason shared this new tidbit about the game being in development for a while. He also says that this might be out sooner than people think. According to some fan theories, the development staff of Heavensward was shifted to a new project after the release of the expansion in 2015. It is speculated that around this time, work on a brand new Final Fantasy was started.
Final Fantasy XVI was revealed during the PS5 showcase with a lengthy trailer that also included plenty of gameplay footage. More details around the game are planned for 2021 and there is nothing shared regarding a potential release date. The game supposedly entered full production last year which coincided with a recruitment drive at the studio.
Currently, it is only confirmed for the PS5 even though the trailer mentioned that it will also arrive on PC, but it was shortly removed and the game was mentioned as a PS5 exclusive.
Naoki Yoshida has worked on the Final Fantasy XIV reboot and he also handles the expansions released for the MMO so far. He is currently serving as the producer on this upcoming Final Fantasy game while Hiroshi Takai will assume duty as the game director.
Bungie said it took the expansion as an opportunity to do some fine-tuning of Destiny 2’s back end. Other factors are the previously announced retirement of many pieces of the game into the Destiny Content Vault, and the removal of “accreted ‘dead’ content,” assets that were later replaced in patches. All of this is allowing Bungie to shrink Destiny 2’s file size down to somewhere between 59 GB and 71 GB, depending on platform. (With the latest expansion, Shadowkeep, the game currently takes up 120 GB on PlayStation 4, 95 GB on Windows PC, and 111 GB on Xbox One.)
There’s a catch to this, though: All Destiny 2 players will have to re-download the entire game in order to play the new expansion when it launches Nov. 10. Bungie did say that it intends to allow players to preload Beyond Light at least 10 hours before the expansion goes live — “sometime in the evening of November 9, Pacific Time.” The studio hopes that this way, even players with less-than-optimal internet speeds can be ready to go from minute one.
Other notable quality-of-life improvements coming to Destiny 2 alongside Beyond Light include a new scripting environment for missions. In addition, players will now be able to join face-to-face fireteams directly from within social spaces, like the Tower, without having to wait for a long load. And finally, Bungie rebuilt the face system that allows players to customize the look of their Guardian.
“We’ve upgraded to a significantly more capable system […] which we hope to leverage for more player customization options in the future,” said Bungie. The studio also said that it reviewed Destiny’s current player models with its Diversity Committee and its Employee Resource Groups, a process that resulted in “small tweaks to existing player heads.” Bungie is planning to “increase Guardian diversity in Destiny, with the long-term goal of enabling everyone to imagine themselves as their Guardian.” In the meantime, players should not be surprised if their Guardian’s face looks a bit different after Beyond Light arrives.