Fortnite Arrives Next Week on Xbox Series X|S and PS5

Next gen = next week!! Once you’ve taken in that sweet smell of unboxing a brand-new Xbox or PlayStation (or both, if you’re super lucky), a next-gen version of Fortnite will be ready and waiting for you to download. The Fortnite builds on Xbox Series X|S and PS5 aren’t simply tweaked last-gen builds but new native ones to harness the power of the new consoles!

If you’re already a Fortnite player, you’ll easily be able to continue your progress, and if you’re new to Fortnite, it’ll be a great time to jump in. Whether you’re a veteran player or looking to play for the first time, you’ll be able to download the game on your new console Day 1 and enjoy a truly “next-gen” Fortnite experience. 

Here’s a look at what you can expect from Fortnite on the new consoles!

Fortnite on Xbox Series X|S

November 10 marks the arrival of not one but two brand-new Xbox consoles where you can play Fortnite. On Xbox Series X|S, Day 1 improvements to Fortnite include:

4K Resolution at 60 FPS on Series X

Experience Fortnite on Xbox like never before on Xbox Series X with stunning 4K running at a smooth 60 FPS.

Dynamic Visuals and Physics on Series X

Experience a more dynamic and interactive world with grass and trees responding to explosions, enhanced fluid simulations for smoke and liquid (cooler-looking smoke and liquid effects), and all-new Storm and cloud effects.

1080P Resolution at 60 FPS on Series S

Hop into any game mode and enjoy 1080P running at a smooth 60 FPS. The Xbox Series S will support most of the visual enhancements available on the Series X. 

Get into Matches Faster

Loading performance has been significantly upgraded, not only improving texture loading but also helping you get into a match from game start-up much faster. 

Enhanced Split Screen

On Xbox Series X|S, Split Screen now supports 60 FPS.

Fortnite on PlayStation 5

The PlayStation 5 will be launching November 12 or November 19 depending on your territory. On PS5, Day 1 improvements to Fortnite include: 

4K Resolution at 60 FPS

Experience Fortnite on PlayStation like never before on PlayStation 5 with stunning 4K running at a smooth 60 FPS.

Dynamic Visuals and Physics

Experience a more dynamic and interactive world with grass and trees responding to explosions, enhanced fluid simulations for smoke and liquid (cooler-looking smoke and liquid effects), and all-new Storm and cloud effects.

DualSense Controller Immersion

Haptic feedback makes it feel like you’re holding the Suppressed SMG or Bolt-Action Sniper Rifle. In addition to general vibration support, we’ve integrated haptic trigger feedback for ranged weapons on the new DualSense controller.

Select Your Favorite Mode from the PS5 Home Screen

Fortnite supports PS5’s Activities, starting with the ability to go straight into the Battle Royale Lobby with either Solo, Duos, or Squads selected. Once in the Lobby, choose to queue up for your selected mode!

Get into Matches Faster

Loading performance has been significantly upgraded, not only improving texture loading but also helping you get into a match from game start-up much faster.

Enhanced Split Screen

On PS5, Split Screen now supports 60 FPS.

Pick Up Your Progress

No matter what platforms you played Fortnite on previously (or plan to continue playing alongside your new consoles), crossplay remains available, and your progression and cosmetics carry over to the new platforms. 

On Xbox Series X|S, if you’ve transferred your Xbox profile from Xbox One, just download the Xbox Series X|S release of the game and get back into the action. On PlayStation 5, just download Fortnite from the PlayStation Store and log in with your Epic or PlayStation Network account.

Throwback Bonus

In the spirit of remembering the past while looking to the future, we’re offering all Fortnite players — on all supported platforms — the free Throwback Axe Pickaxe. Starting November 4, this classic default Pickaxe from Fortnite Chapter 1 will be available through January 15, 2021, for everyone both in-game and through the PlayStation Store.

More to Come!

Like all of you, we’re excited to spend more time with the Xbox Series X|S and PlayStation 5. As we spend even more time with these consoles, we look forward to exploring new ways to maximize the potential of both!

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Guild Wars 2 Steam Release News

At the end of summer, we gave you a first look at the next Guild Wars 2 expansion, Guild Wars 2: End of Dragons. We have been overwhelmed by the response. Delivering this next chapter in the Guild Wars® universe is our highest priority.

With this in mind, we’ve made the decision to put the Guild Wars 2 Steam release on hold for the time being. Our number one priority right now is crafting Guild Wars 2: End of Dragons with the high quality you expect and deserve. Additionally, we’re full speed ahead on delivering an epic climax to The Icebrood Saga that lives up to (and we hope exceeds) previous Living World finales.

In the meantime, we’re looking forward to showing you the first trailer for The Icebrood Saga: Champions next Thursday, November 5.

-The Guild Wars 2 Team

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Ratchet & Clank: Rift Apart will not launch on PS4 and will be exclusive for PS5

Ratchet & Clank: Rift Apart ps5 exclusive

Spider-Man: Miles Morales, Sackboy: Great Adventure and Horizon Forbidden West will debut simultaneously on two generations of Sony, but there are many indications that the Japanese will not make similar decisions for all new titles.

After Jim Ryan said that they will continue to support PS4 for few more years, players, Insomniac Games was asked by players – will Ratchet & Clank: Rift Apart also hit the PlayStation 4. The studio has now confirmed the exclusivity of the game for PS5.

The case of the new God of War and Demon’s Souls has not yet been confirmed, although it seems extremely likely that part of the production will follow the Ratchet & Clank route and will be available only on PlayStation 5.

Sony wants to continue to support PS4 owners, but we must remember that each cross-generation production will receive different modes and functions depending on the power of the console. Last week you could check the leak from Spider-Man: Miles Morales, where we saw the game loading lightning fast, we will not experience this option on PlayStation 4.

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Assassin’s Creed Valhalla runs at 4k 60 fps on PS5 and Xbox series X

New Assassin’s Creed will look better than ever on 4k at 60 fps on both PS5 and Xbox series X.

More news coming in every day from developers around the globe as we wait patiently for the next-gen consoles to drop next month along with their launch titles and exclusives. In a recent blog post, Ubisoft explained how their upcoming games are going to perform for the next-gen consoles, and we can safely say that they have not disappointed us with the news of 4k at 60fps on Assassin’s Creed Valhalla.

Read more- Far Cry 6 and Rainbow Six Quarantine delayed by Ubisoft due to COVID

They have finally confirmed that Assassin’s Creed Valhalla will run at 4k upscaled at 60 fps on PS5 and native 4k at 60 fps on Xbox series X. Now the rumor that PS5 will only be able to hit 4k or 60fps is over, gamers can now relax finally after this news from the developers. They said on a blog, “I can confirm that Assassin’s Creed Valhalla runs at 4K at 60 fps on PS5 (upscaled 4K)”.

Seeing how the game will now perform, it all depends on the quality of the gameplay and story and how players engage with it. The long and loved series of Assassin’s Creed has always performed to the expectations of the fans, and we are expecting the Viking version of Assassin’s Creed to do so as well.

With the release dates closing in, everyone is very excited to play console games on 60fps in 4k. Assassin’s Creed Valhalla is coming out on Xbox on November 10th, and on November 12th on PS5. So tune in and let your inner Viking rise.

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Legends of Ethernal takes a stab at Xbox One, PS4, Switch and PC

legends of ethernal xbox one

The best part of writing launch pieces for TheXboxHub is getting sidewinded by games you’ve never heard of. Legends of Ethernal is certainly one of those games: it’s the first from debut outfit Lucid Dreams Studios, it’s arrived with little to no fanfare, yet it looks the absolute business. Legends of Ethernal is out now on Xbox One, PS4, Switch and PC via Steam.

There’s a little of Limbo in there, a smidge of Shantae and – going back a little here – a dose of Legend of Zelda 2. You play a young boy who comes back to his village, only to find it ransacked and your parents missing. Rather than cry into your moccasins, you’re on a journey to recover your parents, and to reveal the truth of what befell them. 

This is an action-platformer with a heavy emphasis on narrative, while the art style is colourful and painterly. It looks like it has been created with real care, and we’re well up for exploring it. Lucid Dreams Studio reassure that the world is chock-full of puzzles and boss encounters, and it’s the bosses in particular that look the spangliest. We’re particularly taken with a frog-like boss that seems to be challenging you to a blowpipe contest. 

Slightly unusually for games of its type, there’s a reasonably intricate crafting system in here, while it seems some Metroidvania-ness creeps in (when doesn’t it?), with your character gaining abilities that unlock previously locked areas. Depending on the size of your ambition, there’s a Hardcore Mode and Relaxed Mode too. 

Features include:

  • Evolving Gameplay – Enjoy mechanics that are unlocking with weapons and items that you find
  • Challenging Dungeons – Solve puzzles and unleash your strategies against boss battles in multiple dungeons
  • Crafting System – Gather ethers and craft items during the course of your journey to help you progress through the game
  • Unique and Gorgeous Art – Admire beautiful 2D hand-drawn art covering multiple environments, scaling up to a resolution of 4K on supported platforms
  • – Enigmatic Events Experience a compelling and linear storyline with great characters
  • Melodic Musical Score – Listen to the wonderfully crafted score, produced and recorded by veteran musician William Gough
  • Multiple Difficulty Levels – Try the hardcore mode for an intense experience or enable Relaxed Mode to help you complete the game

It’s going to be fascinating to see if Legends of Ethernal catapults Lucid Dreams Studio into the big leagues. From the children’s book aesthetic and the look of the bosses, we’re hopeful. Expect a review soon.

Legends of Ethernal is out now on Xbox One and will cost you £16.74. It’s also out on PS4, Switch and PC via Steam. 

Game Description:

Welcome to the World of Arkanys. On a day like any other, a young boy returns home to find it in ruins and his parents, gone. Armed with courage and driven by the pain of his loss, he sets out on a journey to uncover the truth behind his family’s disappearance… But what he discovers will forever change the World of Arkanys… Legends of Ethernal is a 2D single-player action adventure game where you need to explore beautiful hand-crafted environments, solve clever puzzles and battle challenging creatures to uncover the truth about your parents’ disappearance.

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[Apotheosis] Development Update: The Spaces Between news

Brand New Trailer, ‘The Spaces Between’, a first look at our original soundtrack, with tracks from both myself and StanL, an exhaustive development update on the status of the mod, and a first look at gameplay, artifacts, locations, creatures, and much more!


First off, watch our new trailer, ‘The Spaces Between‘, which explores the fabled wastes of Oblivion, a new original musical combat theme, as well as a first look at new gameplay, and many of the places, artifacts, and enemies in Apotheosis!

Its been a rough year. 2020 feels borderline cursed in some ways. Despite the insane curveballs 2020’s thrown at us, progress on Apotheosis has gone ahead at a rapid and steady pace. While we haven’t too frequently updated you guys, as usual, we’ve put our heads down and worked on producing content. We’ve not only improved on volume of produced assets, but quality as well. I’d like to thank everyone on the Apotheosis development team who’ve contributed to the project, and the invaluable time they’ve poured into the project, as well as our Discord Community Team.

Today we’re excited to share some of the stuff we’ve been quietly working on behind the scenes; armors, weapons, artifacts, creatures, environmental shots of the Moonshadow tileset and more! We will also be taking a first look at the Apotheosis original soundtrack from both StanL and myself. And more to come from our other composers in the near future. Do keep an eye out in the linked videos, as I’ve included something a little extra towards the end…

What’s our current status?
Word of warning, this does go into some boring details. But stick around if you wanna hear the long version. Here’s what’s been taking so long, and where we’re at now:

1- Level Design: Arguably the toughest aspect of the making of Apotheosis, level design is at a very advanced stage of development. Especially because of the sheer variety of our environments (16 Daedric Realms, Dreamsleeve!), we had to build, source, re-skin or re-purpose a lot of custom assets to properly represent all these different and unique worlds. That’s aside from the challenges of keeping things interesting, fun, well paced and balanced. The Dreamsleeve, the Apotheosis overworld, over 1/5 the size of the Skyrim worldspace, and the Apotheosis hub world is in its final polishing stage. The bulk of our levels are game ready, and barring a few more Oblivion based sequences, a new dungeon type, and intro and outro sequences, we’re very close to reaching final stages. Apotheosis is playable almost from beginning to end! Do remember, we’ve been at this for more than 4 years. Typically, level design refers to moment-to-moment gameplay. This covers level and world design, points of interest (locations), friendly and hostile encounter design, AI navmesh implementation (pathfinding), puzzles, ambushes and other gameplay scripting and design.

2-Quests & Narrative Design: A ton of writing, voice acting, voice editing, quest implementation and scripting has been completed, but we still have some ways to go to ensure Apotheosis’ story is fully fleshed out and realized. Quest design in Apotheosis is influenced by traditional RPG and Immersive Sim design, in its focus on reactivity and player agency. We want to ensure that players are able to really engage with characters on an emotional level, that characters have a sense of depth and character progression, in growing with the player and observing the influence of the player’s actions on the world. We’re about halfway through narrative design, and with level design being at a very advanced stage, this greatly accelerates quest production since everything is already laid out and exists in a physical form for you to build a story within it.

3- Environment, Prop and Character Art:
Art production is also at a very advanced stage, most of our kits are functional and complete. Only one more kit remains under construction, and some more character art and artifacts still need to be built. But the majority of required art has been built already. Over the recent year, we’ve had several new artists join the team and contribute towards our production goals. I’d like to shoutout our artist, RottenCore, as well as Xilefenko, David Rathus and Mati Goosha who all contributed in the 3d department in the past year.

4- Gameplay Systems:
While Apotheosis is mainly a story content mod, it is also bringing along with it new takes on traditional Elder Scrolls gameplay, in the form of new thematic gameplay systems to really complement the world and its conditions. Systems design also involves itemization, ie loot and its implementation, magic systems, new spells and abilities, where and when to pace out rewards, etc. Here, a lot of progress has been completed, but there’s still some more room to go.

5- Original Score and Sound Design:
Along with everything else, we are also creating our own original soundtrack for Apotheosis! Composers StanL, Tekkera, along with my own efforts are working to produce a unique, memorable and fitting soundtrack to accompany your trials and tribulations through the wastes of Oblivion. Equally as important, is creating new gameplay oriented sounds, things like location discovery, underscore critical gameplay moments, sounds for magic effects, and more.

💧 We Demand Your Blood! 💧
Apotheosis is looking for talent! The following specialties are required, and would be tremendously helpful if you have the skills to contribute:
1- UI Programmer
Required familiarity with SKSE, Skyrim UI code, and the ability to implement a number of simple UI elements within the Skyrim engine. If you exist, its a plus.
2- Character Artist
Required understanding of organic 3D shapes and hard surface modeling, the ability to create character models from scratch, bake high poly details onto simplified shapes, and use modern material pipelines to texture assets. Familiarity with skinning techniques and the Skyrim NIF format is a plus.
3- Narrative Designer
Ability to effectively communicate ideas, and simulate realistic and purposeful game dialogue. An understanding and grasp of emotional themes, and the ability to effectively convey emotionality in narrative. Familiarity with the Creation Kit, and the ability to implement quests is a plus.

If you have the skills, and are interested in helping us out getting past the final stretch, please apply below, or message me directly via Discord with the handle Di0#2405, including your details. Please be sure to provide examples of your previous work.

Recruiting 2

Stay safe, wear a mask. 💀 Happy Halloween! 💀

N.B. Following environmental screenshots were rendered in Skyrim (2011), with Skyrim’s native lighting/weather/imagespace settings and a custom Reshade configuration. Object renders were created out of game.

Moonshadow Tileset
Quite a bit of work has gone into the Moonshadow Tileset, which incorporates over 130 individual new kit pieces. While we incorporated some assets from the base game, community and commercial asset libraries, everything else had to be scratch made. From palace floor, wall and tower pieces, to new trees and vegetation, containers, character art and animated pieces. While its very painstaking and time consuming work, it was worth it to really help make Moonshadow feel right, and match the legends the lore books described.


To defeat the horrors of Oblivion, you will need effective protection. Apotheosis comes with over a dozen new unique armor sets, ranging from the ultra heavy to the ultra light, and covering all major role-playing archetypes.

While the creative and artistic aspect of armor creation is certainly a challenge, the bigger challenge is getting these armors in to the game, especially with Skyrim’s requirements for custom pieces to be made. So for instance, every armor piece has to include _0 and _1 versions (highest and lowest weight versions/ie weight slider support) of every single armor piece, as well as support for both sexes (individual _0 and _1 versions for every sex), separate first person shoulder and hand models, and individual havok enabled versions of inventory and ground display models (the version you can drop on the floor/ view in the inventory).

Armor 1

Weapons and Props
Part and parcel in acquiring the tools to defeat the denizens of Oblivion, a respectable and vast arsenal of weapons to choose from is essential. You may have been able to spot some of these in ‘The Spaces Between’, our newest trailer. Apotheosis incorporates dozens of new hand crafted weapons and artifacts, faithfully modeled, sculpted and painted to match modern standards, to provide the player with a wide array of options in dealing with challenges. From heavy weapons like greatmaces, greatswords and battleaxes, to light daggers, swords, bows, staves, and more!

Weapons 2


Your journey through Oblivion will not go unnoticed. The denizens of Oblivion are fierce, dangerous and unknowable. Creatures are a very important aspect of Apotheosis as it will incorporate many new and old species of creatures in order to defend their respective realms, as well as populate the Dreamsleeve. Creature design is meant to cover a wide array of tactical approaches, from ranged spell casters, illusionists and destruction specialists, to close range heavies, light swarmers, and melee duelers. The combination of these approaches is what allows for a formidable and interesting fighting force, capable of mounting a fun level of challenge to the player.

Thanks for reading! We hope to have more to reveal soon. We are very hard at work on Apotheosis. We are indeed looking for people to help us out through this final stretch, so if you have the skills, please be sure to apply! Every bit helps.

If you haven’t already, be sure to follow our ModDB, join our Discord, and sign up to the @updates role, where we will start posting regular short snippets of in-development assets, from animation gifs, to production renders, early environment teasers, and more!

Stay safe out there.


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Final Fantasy 7 Remake Definitive Edition Coming To PC, PS5, and Xbox Series X

Final Fantasy 7 Remake will get a definitive edition for PS4, Xbox One, and PC according to a new rumor. This will come with extra story content.

Final Fantasy 7 Remake is currently available exclusively for the PS4. It is confirmed to be a timed exclusive to the console and this exclusivity will expire one year from the release of the game, which is April 10.

According to a rumor that was shared on 4chan, the game will get a definitive version that will also release for PC and Xbox Series S|X.

  • Final Fantasy 7 Remake Definitive Edition is the next-generation version of the game.
  • Offers higher resolution, frame rate, and better quality models.
  • Features DLC similar to the character episodes of Final Fantasy XV focusing on the side characters like Barret, Tifa, and Aerith.
  • This DLC will be available as a separate download on PS4.
  • New additions to the game like costumes, side missions, and a wave-based survival mode.
  • Definitive Edition will release on PC in addition to the PS5, however, it can come to Xbox Series S|X too.
  • Upgrade path is given to users of the original game.

Take all of this with a grain of salt since this rumor originates from 4chan. While Square Enix could release an upgrade for the PS5 that improves the visual and frame rate, a completely different edition feels like a stretch so far.

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Producer’s Letter: Expansion 17, Beta and Preorders!

2020 has been an interesting year, and we aren’t quite finished with it yet! We’ve had to adjust to working from home and learning how to put together an expansion while working remotely. I am incredibly proud of the team and what they have achieved, as we reach the end of the year the shadows are growing with each passing day as the days get shorter, and winter is almost here. I am thrilled to announce our 17th expansion officially. Below is our official logo for the new expansion and I can’t wait to reveal the key art in the coming weeks. 



Our 17th expansion for EverQuest II is here, and it’s time to confront the Reign of Shadows, on the dark side of Luclin! Emperor Ssraeshza and his unyielding throngs of insidious zealots and enslaved minions have laid claim to the ancient citadel of Vex Thal. The march of the nefarious snake-like shissar must end there, deep within the heart of the dark side of Luclin.

Face terrible challenges and forge great alliances in regions unseen by Norrathian eyes in centuries: Echo Caverns, Shadeweaver’s Thicket, Grimling Forest, Shar Vhal, and Vex Thal. Heroes will be made in the shadows!


Merc Sneak Peek! 


  • Get distracted by shiny things, knock things off of high places, hate dogs. Play as a Vah Shir! THAT’S RIGHT OUR FIRST NEW PLAYER RACE IN 5 YEARS!
  • 20 Reign of Shadows Prestige Advancement Points and 10 new Reign of Shadows Prestige Abilities.
  • Maximum Guild Level increased to 350 with an all new content-driven guild leveling mechanism.
  • Discover new Adventure, Tradeskill, and Signature quests as you investigate what secrets lay concealed in the endless gloom.
  • Master all new Solo, Heroic, Challenge Heroic, and Raid content in the perpetual shade of Luclin’s dark side!

There is so much more to reveal over the coming weeks as we launch beta, and preorders for Reign of Shadows on November 10 between 10 AM and 12 PM (Noon) PDT. Don’t forget,  If you pre-order, you will get access to Beta. I hope to see you all there! 

Launching with Reign of Shadows, archetype and class Alternate Advancement abilities are getting a full revamp so that every point has an impact on how your character plays. These changes should not affect Kaladim in a significant way and we do not plan on having them affect future TLEs either. To see these changes before the launch of the expansion, please login to beta when it opens and check them out.

We announced our inaugural Darkpaw Games Extra Life team TEAM DARKPAW, led by our community manager, Dreamweaver. The team has already raised over $14,500 dollars and has over 100 members! Game Day is November 7th, and it’s never too late to join and raise money for the Children’s Miracle Network. 

Daybreak as a company has been partnering with the San Diego County Office of Education to teach kids about careers in tech, and part of that project is our Developer Video Series. I had the pleasure of being the first one up! You can check out the video on the SDCOE Youtube channel here and stay tuned for more from our studio and other studios in the Daybreak Family. 

Gear Up, Level Up 2020 begins on October 29 stay tuned on the forums and discord for the announcement for the first set of bonuses. Heroes’ Festival also starts in the next few weeks, as it’s almost time to celebrate our 16th anniversary! 

I know that’s a lot to go over but don’t forget,

Beta and Preorder for Reign of Shadows, November 10, 2020. I’ll see you there. 

Never Give Up,  

Jenn Chan, Head of Studio, Darkpaw Games

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