Genshin Impact hits PS4 this fall – PlayStation.Blog

Hey everyone! This is Zhenzhong (ZZ for short) from miHoYo and I wanted to first thank you all for your continued support and feedback. We’ve been working hard to improve and polish Genshin Impact based on the feedback of our avid beta testers and we’re really excited to confirm the game’s worldwide launch on PS4 this fall.

Here’s a first look at our new trailer!

Genshin Impact hits PS4 this fall

Elemental 101…

In the world of Teyvat, you have control over seven natural elements—Pyro, Hydro, Electro, Anemo, and Dendro, to name a few. Through unique relics called Visions, characters have unique powerful abilities that you can unleash to take powerful foes head-on and interact with the world.

There’s no “I” in TEAM…

You’ll have complete freedom to customize a party of up to 4 characters, mixing and matching their different elements. You can swap between your party members mid-combat to combine different elemental effects, causing powerful elemental reactions (yes, think chemistry class, but bigger). We wanted to create a game that could embody the spirit of discovery and experimentation. The more you know about the elements and use them to your advantage, the more they will reward you in your adventure.

You can anticipate a roster of over 20 unique characters this fall (with plenty more on the way). We know you will come up with really cool team compositions and new ways to use elemental powers that even our designers didn’t think of!

While you have full control over your entire party playing solo, we wanted to give you the option to go co-op with up to 3 other friends (we love options). Playing co-op means more teamwork, more elemental reactions, and more challenges to overcome. And for that… we’ll have fully supported crossplay (PS4/PC/iOS/Android).

We’ll be revealing much more in the upcoming weeks and with some special goodies in store for PlayStation players. We look forward to meeting you in Teyvat, Travelers! Thanks again for your support!

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Without CD Projekt Red, Polish Games Industry Still Worth Over PLN 20 Billion

CD Projekt Red has always been the face of the Polish games industry on an international podium. With games like the critically acclaimed Witcher trilogy and the highly anticipated Cyberpunk 2077, it reasons why the Polish studio has a worldwide following. However, and it may come as a surprise, CD Projekt Red accounts for around two-third of the overall value of the Polish games industry.

According to a business report from Forbes last week, the Polish games industry is now worth over PLN 58 billion or $15.6 billion. CD Projekt Red, which was valued at around PLN 38 billion or $10.2 billion a couple of months ago, continues to be the driving force for the country, but what has gone unnoticed is that even without the studio, the Polish games industry is doing remarkably well.

PLN 20 billion or $5.3 billion is reportedly the total value of the Polish games industry after excluding CD Projekt Red. Something else of surprise is that while the studio went up by 83.4 percent in value year over year, the other native Polish game studios went up by 134 percent.

The Witcher developer/publisher still has a dominant hold on the Polish games industry. However, CD Projekt Red is not the only player in the country. The local competition has been growing at twice the rate, making it an exceptional progression for the Polish games industry.

CD Projekt Red is currently butting heads with Ubisoft in terms of market capitalization, courtesy of the immense hype generated by Cyberpunk 2077. The game has already been delayed twice to ensure it releases in the best form possible. The developer is not known to rush out half-baked games, especially when the Witcher studio wants to “leave [their] mark on the cyberpunk genre” with Cyberpunk 2077.

Cyberpunk 2077 will officially release for PlayStation 4, Xbox One, and PC on November 19, 2020.

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Sekiro: Shadows Die Twice Game of the Year Edition Releasing in Japan on PS4

Developer FromSoftware has announced that Sekiro: Shadows Die Twice is receiving a Game of the Year Edition” exclusively for PlayStation 4 in Japan on October 29 for 4,800 Yen. 

According to the game’s official website the “Game of the Year Edition” will include a guidebook and a special equipment package. It will also include the recently announced free update which is scheduled to release worldwide the same day on the disc.

The free update will include:

Three outfits:  the “Tengu” outfit, the “Old Ashina Shinobi” outfit, and another which is currently unknown.

Reflections of Strength is a game mode that allows players to challenge any boss for a re-match that has been previously defeated by the player.

Gauntlets of Strength are single-life challenges where players are thrown into a series of battles against various enemies.

Remnants allow the player to register a 30-second recording of their gameplay and a message which can be accessed by other players.

Sekiro: Shadows Die Twice is currently available for PlayStation 4, Xbox One, and PC.

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The Most Exciting PS5 Games on Apple Podcasts

The Sunset Single Player Podcast Episode 1: The Most Exciting Playstation 5 Game Announcements

Welcome to the very first episode of The Sunset Single Player Podcast. In this all-new single player focused podcast, I discuss the PS5 games revealed in Sony’s Reveal event I am most excited for. Enjoy!

This episode is sponsored by
· Anchor: The easiest way to make a podcast.

Support this podcast:

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Twitter insights on gaming and esports for the first half of 2020

Whether you’re celebrating the return of SKATE or you’re coordinating turnip sales with Elijah Wood, Twitter was home of the public conversation around gaming during the first half of the year. 

With over 1 billion Tweets sent in the first half of 2020, the gaming conversation on Twitter is at an all-time high.

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The gaming conversation has also been massive in many countries in 2020 with gamers worldwide coming to Twitter to discuss the latest in topics and trends. 

Here is a look at the countries that have Tweeted about gaming most often in 2020 so far.

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Countries Tweeting the Most About Gaming

  1. Japan
  2. United States
  3. South Korea
  4. Brazil
  5. Thailand
  6. France
  7. United Kingdom
  8. India
  9. Spain
  10. Philippines

With the launch of Topics last November, it’s now easier than ever to keep up with all of your favorite gaming conversations. When you choose to follow a topic – whether it’s your favorite game, publisher, or esports team – you’ll see Tweets from a whole host of accounts that are experts, fans or just tend to talk about that thing a lot on Twitter.

These are the most-followed Gaming Topics in 2020 so far.

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Most Followed Gaming Topics 

  1. Gaming
  2. esports
  3. Animal Crossing
  4. Call of Duty
  5. Playstation
  6. Nintendo
  7. Fortnite
  8. Xbox
  9. Minecraft
  10. Pokémon


Here is a snapshot of the games and esports orgs that have owned the gaming conversation on Twitter during the first half of 2020.

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Most Tweeted About Games Globally

  1. Animal Crossing (@animalcrossing)
  2. Fate/Grand Order (@fgoproject)
  3. Final Fantasy (@FinalFantasy)
  4. Disney: Twisted-Wonderland (@twst_jp)
  5. Fortnite (@FortniteGame)
  6. Ensemble Stars (@ensemble_stars)
  7. Knives Out (@GAME_KNIVES_OUT)
  8. Apex Legends (@PlayApex)
  9. Identity V (@IdentityVJP)

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Most Talked About Esports Teams 

  1. FaZE Clan (@FaZEClan)
  2. MiBR (@MIBR)
  3. G2 Esports (@G2esports)
  4. paiN Gaming (@paiNGamingBR)
  6. Flamengo Esports (@flaesports)
  7. T1 (@T1)
  8. Cloud9 (@Cloud9)
  9. 100 Thieves (@100Thieves)
  10. FURIA Esports (@furiagg)


While fans around the world didn’t get a chance to participate in-person at signature gaming events such as E3, that didn’t stop publishers and event organizers from holding their own digital events this year.

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Most Tweeted about Video Game Conference in 2020

  1. The Future of Gaming on PS5 Event
  2. Niconico Net Chokaigi 2020
  3. Xbox Games Showcase
  4. PAX East 2020
  5. Ubisoft Forward 2020

Many top digital Gaming events took place in June and July 2020 alone. Here is a deeper look at insights from four of these events, and the related topics and trends that drove the Twitter conversation worldwide. 

In June 2020, Sony hosted their The Future of Gaming on PS5 event, which quickly became the most Tweeted about Gaming event of 2020 so far (a title formerly owned by Animal Crossing: New Horinzon’s release earlier this year).

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The event drove a 82% increase in the gaming conversation on Twitter, benchmarked against the previous 30 days of conversation.

These were the three most Tweeted about games during the The Future of Gaming on PS5 event.

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Another major Gaming event in June 2020 was EA Play (#EAPlay) event from Electronic Arts (@EA). This digital event drove massive volumes of conversation, highlighted by excitement at the announcement of the Skate franchise returning.

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These were the three most Tweeted about games during the #EAPlay event:

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In July 2020, Ubisoft hosted their first #UbiForward event, showcasing a variety of upcoming titles, from existing and new franchises.

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Finally in mid July 2020 the Xbox Games Showcase (#XboxGamesShowcase) gave gaming fans all over the world the first gameplay from the latest installment of the Halo franchise, and announced the return of a new edition of Fable.

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As many of us continue to stay home and stay safe, the gaming conversation on Twitter is showing no signs of slowing down. From esports tournaments to digital gaming events and conventions, there is plenty of exciting gaming content to keep up with for the rest of 2020.

We’re just a few weeks away from Gamescom 2020, which will feature Opening Night Live hosted by Geoff Keighley (@GeoffKeighley) and live coverage from IGN (@IGN)  throughout the rest of the show. From there, we’ll be keeping up with all the action from PAX Online (@pax) in September, and closing out the year with The Game Awards (@TheGameAwards).

On the esports front, we’ve got plenty of more content and conversations from Activision Blizzard’s Call of Duty League (@CoDLeague) and Overweatch League (@OverwatchLeague) plus Riot’s LoL Esports (@LoLEsports). 

Be sure to follow Twitter Gaming (@TwitterGaming) to keep up with all things gaming and esports. 

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Blockchain-based MMO Infinite Fleet Raises $3.1M in STO

Infinite Fleet, a massive multiplayer online (MMO) game based on blockchain technology, has raised $3.1 million through a private Security Token Offering (STO). CoinDesk reported that the sale had concluded on July 31 and was conducted in two parts. 

The vast majority of the funds – $2.75 million – was raised via Simple Agreements for Future Tokens (SAFTs). The remaining $250,000 was handed to investors via BnkToTheFuture. Litecoin (LTC) creator Charlie Lee, Blockstream CEO Adam Back, Heisenberg Capital founder Max Keiser led the round of funding. 

Infinite Fleet is being developed by Pixelmatic, whose CEO and founder Samson Mow told CoinDesk that “most projects in the future” would follow it. Mow is also the Chief Strategy Officer of Blockstream. The sci-fi MMO has developers who have worked on successful franchises in the past, such as Age of Empires.

A public sale of the EXO token is expected to take place in September on the tokenization platform Liquid Securities. The team has ensured that the token meets compliance standards, having registered with the SEC (US) and CSSF Luxembourg (EU).

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Microsoft Xbox Series X Compatible With One Controllers

Microsoft has just announced that its upcoming Xbox Series X will be backwards compatible with Xbox One controllers.

The news was revealed on Xbox UK’s official Twitter account. The tweet confirmed, beyond the official Xbox controller, that other popular controllers work with the new system as well: Xbox Adaptive Controller, designed primarily for gamers with limited mobility, the Xbox Elite Wireless Controller and the third-party SCUF Controller. Microsoft’s efforts to unite its products allow for a significantly accessible entry point for owners of previous-gen consoles.

In other gaming news, over 100 Xbox games will soon be playable on mobile phones.

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