Rumor: RE9 will continue the Village’s story, but subsequent games in the series will not be directly related to each other



The unannounced Resident Evil IX will be a direct sequel to Resident Evil Village and will complete the Ethan Winters trilogy, according to Dusk Golem. In addition, the Village will explain many points from the history of the seventh part. According to an insider, none of the previous games in the series have been that connected to each other.

Dusk Golem noted that the decision to release the trilogy was made long before the release of the seventh part – there is no talk of “artificial” inflating the story. At the same time, the new games will have a close relationship with the “classic” Resident Evil. According to an insider, fans of the series who are familiar with the lore of the original parts will have much more fun exploring the Village than casual gamers.

In addition, Dusk Golem said that after Resident Evil IX, developers want to abandon numbered parts and start releasing unrelated games that expand the RE universe. This does not mean that Capcom will abandon the beloved characters, but the plots of subsequent games will not continue each other.

Resident Evil Village will be released on May 7, 2021. It will continue the events of RE7, which was released on January 24, 2017. Part 7 was the first game in the series to use the first-person camera.





Source link https://gamingsym.in/rumor-re9-will-continue-the-villages-story-but-subsequent-games-in-the-series-will-not-be-directly-related-to-each-other/

PlayStation Japan and West Fighting for Control Internally


Since last year, Sony has been consistently debunking reports that its PlayStation brand is overlooking the Japanese market and shifting its focus towards the West. However, mounting evidence suggests that these reports are true, further confirmed by the recent reorganization of Japan Studio as well as the mass exodus of Japanese developers. Now, a former Sony employee has claimed that Sony’s Japanese and Western teams have been internally competing for control of the PlayStation brand for a while.

In a Reddit AMA, the anonymous employee (whose employment status was verified by Reddit) said that the DualSense’s default ‘X’ instead of ‘O’ was a final “f*** you” to Japan, and the relocation of PlayStation’s headquarters was part of the West wrestling control away from the country.

PlayStation is a historically Japanese brand. In the time since PlayStation debuted, America has grown to be the largest video game market. There’s been a lot of internal competition for the ‘control’ of the PlayStation brand and over the past several years you can clearly see where America has been winning. Relocation of HQ, shutdown of most of Japan Studios, and the DualSense’s X default confirm (as a final ‘f*** you’) are some of the notable examples off the top of my head.

According to the poster, the “culture war” within Sony has been brewing for the past decade. “In short, yes, Sony is becoming more American and it’s being allowed to happen because America is now the ‘premier’ video game market,” they added.

When one user asked if Jim Ryan was behind Sony’s important strategic decisions including those pertaining to the PS Vita, the employee said that he never personally interacted with Ryan but feels that he is “a businessman first and foremost.” Make of that what you will.

[Source: Reddit]



Source link https://www.playstationlifestyle.net/2021/04/11/playstation-japan-west-control/

Rumor: Metal Gear Remaster collection is coming to PlayStation 5


Metal Gear Solid: The Twin Snakes, Metal Gear Solid 2: Substance, Metal Gear Solid 3: Subsistence, and Metal Gear Solid 4 are reportedly coming to PS5 in September.

The remaster collection is rumored to come out in two parts. The first part will consist of Metal Gear Solid: The Twin Snakes, 2 and 3. Whereas Metal Gear Solid 4 remaster will get a standalone treatment. However, players will be able to purchase Metal Gear Solid 4 along with the collection.

There will be a physical release of the Metal Gear Solid collection containing three games on the disc. Players can avail Metal Gear Solid 4 through the code provided in the box or purchase it separately on PlayStation Store.

Read More: The Pac-Man Battle Royale for Switch Online goes live today

In the truest sense, the games will only be an HD remastered port, and not a remake. Therefore players can only expect to see improvements in graphics. The remaster collection will not make use of PS5’s patented HD Rumble or Haptic Feedback features for more immersive gameplay.

The remaster collection may also contain Metal Gear Solid 1 and 2 like the PS3 Legacy collection. On the other hand, players can expect to not find the skateboarding minigame or the dream sequence in the collection. It is speculated that even Peace Walker has been left out to create a clean remaster bundle containing only the core games.

The original Metal Gear Solid is already rumored to be remade as a PlayStation 5 exclusive. If true, the latter titles will not receive the same remake treatment as the original. However, it seems like simply remastering Metal Gear Solid 4 has been a challenge on its own. Therefore it is unlikely that the remaster will have any extra scenes or features and will only focus on retelling the original story.

Read More: GTA V, MLB The Show 21, and more coming to Xbox Game Pass

Make sure to follow us on Twitter and Facebook to get all the latest Esports and Gaming news.





Source link https://gameriv.com/rumor-metal-gear-remaster-collection-is-coming-to-playstation-5/

Razer RGB face mask is officially going from prototype to product


Razer recently unveiled a smart mask prototype. This is now a reality, and Razer will start selling them.

Razer unveiled what was then called Project Hazel during the virtual CES show, describing the prototype as the world’s smartest face mask.

As shown then, the mask promised N95 medical-grade respirator protection and had a built-in microphone and amplifier so your voice could be heard better. The waterproof mask had a clear transparent face area with internal lights to illuminate your face in dark conditions. And of course your favorite RGB lighting.

The final product will be made available in Q3 2021 as part of Razer’s portfolio of surgical, cloth, and smart masks,” said Addie Tan, Razer’s associate director of business development, in a statement. “It may include features borrowed from the original concept design, but with a focus on affordability and practicality for everyday wear.”

The product has officially received the green light.



Source link https://www.ihyperg.com/2021/04/razer-rgb-face-mask-is-officially-going.html

Electronic Arts Partners With Augusta National Golf Club to Feature the Masters Exclusively in EA SPORTS PGA TOUR


REDWOOD CITY, Calif.–()–Today, Electronic Arts Inc. (NASDAQ: EA) unveiled EA SPORTS PGA TOUR: Road to the Masters as the exclusive home of the historic Masters Tournament at Augusta National Golf Club, one of the most prestigious golf events in the world, with some of the most recognizable traditions in sports. The Masters made its first-ever virtual appearance with EA SPORTS in 2011, and its return to video games has been highly requested by golf fans. Fred Ridley, Chairman of Augusta National Golf Club and the Masters Tournament, unveiled the new cover of EA SPORTS PGA TOUR today during his annual press conference before the 2021 Masters Tournament.

In addition to being the home of the Masters Tournament, EA SPORTS PGA TOUR is the only video game where fans can compete at all four of golf’s major championships: the Masters Tournament, PGA Championship, U.S. Open Championship, and The Open Championship. Golf fans can live out a legendary career as they authentically compete at THE PLAYERS Championship, FedExCup Playoffs, and strive to complete a career grand slam, while experiencing the unique atmosphere and venues of each tournament. More information about each major championship will be revealed this summer.

“We’re honored to partner with Augusta National, home of the Masters Tournament, to feature the course and its traditions exclusively in EA SPORTS PGA TOUR,” said Cam Weber, EVP and GM, EA SPORTS. “EA SPORTS is committed to growing the love of sports for everyone, and through our partnerships with the PGA TOUR, Augusta National and the other majors, we will bring new and longtime fans closer to the biggest events in golf than ever before.”

“Winning the Masters last year was one of the greatest moments of my life, and I hope to win there again,” said Dustin Johnson, 2020 Masters champion and the world’s No. 1 ranked golfer. “There is no Tournament better suited to celebrate on a video game cover, and I can’t wait to see the beauty and unique traditions of the Masters in EA SPORTS PGA TOUR.”

In close collaboration with Augusta National, EA SPORTS has worked meticulously to capture the course and traditions of the Masters. Inspired by Augusta National’s own mission of innovation and improvement, EA SPORTS employed first of its kind aerial scanning to collect millions of data points, previously inaccessible in golf games, to recreate the unparalleled beauty of Augusta National authentically in the game. At launch, the game’s exciting ‘Road to the Masters’ content will deliver players the prestige of competing in the Masters Tournament, plus additional experiences exclusive to Augusta National.

EA SPORTS PGA TOUR is being developed in Orlando and Madrid by EA Tiburon with a specific launch date to be announced in the coming months, along with many more details. To stay updated follow @EASPORTSPGATOUR on Twitter, Facebook and Instagram or register for email updates at www.ea.com/games/pga-tour. For EA SPORTS PGA TOUR assets, visit: EAPressPortal.com.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, Apex Legends, The Sims, Need for Speed, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. PGA TOUR, the Masters, PGA Championship, U.S. Open Championship, The Open Championship, Madden, FIFA and the NFL are property of their respective owners and used with permission.

Category: EA Studios





Source link https://www.businesswire.com/news/home/20210407005716/en/Electronic-Arts-Partners-With-Augusta-National-Golf-Club-to-Feature-the-Masters-Exclusively-in-EA-SPORTS-PGA-TOUR

E3 officially unveiled as a digital event


Including Xbox, Capcom, Konami and Ubisoft will be showcasing their wares.

This press release emphasises that all of E3 will be free (this follows reports that the ESA had been considering charging for access). Stanley Pierre-Louis, president & CEO of the ESA, adds “We are evolving this year’s E3 into a more inclusive event, but will still look to excite the fans with major reveals and insider opportunities that make this event the indispensable center stage for video games.”

E3 2021 will run from June 12 to June 15, and has “early commitments from Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two Interactive, Warner Bros. Games and Koch Media.”

Valve rebranded the semi-regular Steam games festival to Steam Next, and it’s running from June 16 to 22. Sony, Activision-Blizzard and Electronic Arts will skip E3. Xbox head Phil Spencer, was happy about the news.




Source link https://www.ihyperg.com/2021/04/e3-officially-unveiled-as-digital-event.html?m=1

Resident Evil Village Gameplay Demo Is Up On PlayStation Servers


Resident Evil Village will get a new gameplay demo and the official update for the demo has been uploaded to the PlayStation servers hinting at a release soon.

Earlier in March, Capcom held a live stream with PlayStation Japan to discuss the game and we received the confirmation of a gameplay demo that will be released later in Spring 2021. The file for this demo is apparently up on the PlayStation servers because an update has been uploaded that appears to patch it to version 1.01.

The update can be seen from OrbisPatches and so far it appears to be a PS4 demo, but this should also release on other platforms. The first demo was exclusive to the PS5 so this will be the first time the game will get a gameplay demo on other consoles includes PS4 and Xbox One.


resident evil village demo

Resident Evil Village is the 8th mainline entry in the series that was originally set to release exclusively on the PS5 and Xbox Series consoles. The game was later confirmed to release for the PS4 and Xbox One as well. The first demo was mostly focused on exploration and featured a brand new character that was in control of the player. The demo has been out for a while now and you can watch a complete playthrough of it from here.

Resident Evil Village will be out on May 7, 2021, for the PS4, PS5, Xbox One, Xbox Series, and PC.








Source link https://twistedvoxel.com/resident-evil-village-gameplay-demo-is-up-on-playstation-server/

The Sable Content Creator by Violet S — Kickstarter


The Sable Content Creator by Violet S — Kickstarter

































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Source link https://www.kickstarter.com/projects/sablecontentcreator/the-sable-content-creator?ref=nav_search&result=project&term=sable

Borderlands Studio Gearbox Will Announce New IP And More Now That It’s Owned By Embracer


One of the biggest game development studios in Texas, Borderlands developer Gearbox Entertainment, is now an official subsidiary of the Embracer Group. The previously announced sale, which is valued at up to $1.3 billion, has officially closed, the two companies said in a news release on Tuesday.

Gearbox is just the latest high-profile studio that Embracer has acquired in recent years, joining the likes of Valheim publisher Coffee Stain and Saints Row studio Deep Silver, among others. Embracer also owns THQ Nordic. In total, Embracer now reports to have 63 internal game development studios with more than 7,000 employees globally across 40 countries.

In the news release, Embracer said Gearbox is now better prepared for “rapid growth” across its game development divisions and its publishing arm.

“Our team is incredibly excited about the opportunity we now have,” Gearbox CEO and founder Randy Pitchford said. “Far from riding off into the sunset, we are now positioned to launch new IP, do more with our existing brands, grow our base of incredibly talented team members, and capitalize on new opportunities in our mission to entertain the world. This just the start.”

Gearbox has 550 employees across its Frisco, Texas and Quebec City offices. The studio is known best for the Borderlands series, but it has also worked on a great number of other big-name franchises such as Half-Life, Tony Hawk’s Pro Skater, James Bond, Counter-Strike, and Halo. The company started a publishing division in 2015 and has published titles like Bulletstorm: Full Clip Edition, We Happy Few, and the PS5 launch title Godfall. Not all of Gearbox’s games have been as successful as Borderlands, as its MOBA-style game Battleborn failed to find an audience and its servers have since gone dark. Additionally, Duke Nukem Forever and Aliens: Colonial Marines were not very well received.

Embracer Group CEO Lars Wingefors said in a statement that its acquisition of Gearbox is the largest buyout in his company’s history. “We are confident in Gearbox’s long-term future within Embracer Group.”

The deal is worth up to $1.3 billion, but the majority of that is dependent on Gearbox reaching certain performance milestones. Gearbox got $188 million in cash up front, with further upfront payments that net the company $363 million on day one of the deal. Gearbox can earn many millions more if the company reaches certain milestones, and then a further $715 million after that pending other key milestones. You can see the full terms of the acquisition in GameSpot’s previous coverage.

Embracer’s buyout of Gearbox is just the latest example of high-profile consolidation in the gaming industry. In March, Microsoft completed its $7.5 billion acquisition of ZeniMax and its subsidiaries, including Bethesda. That was the second-largest gaming acquisition in history, only trailing Tencent’s $8.6 billion buyout of Clash of Clans developer Supercell years ago.

Next up for Borderlands is the Borderlands 3: Director’s Cut, which releases on April 8 following a delay. A Borderlands movie is also in the works with some big-name talent behind it. Just recently, a seven-foot Dutch bodybuilder from Marvel’s Black Widow joined the cast.

GameSpot may get a commission from retail offers.



Source link https://www.gamespot.com/articles/borderlands-studio-gearbox-will-announce-new-ip-and-more-now-that-its-owned-by-embracer/1100-6489815/