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At Xbox, we’ve long believed providing choice to our players is a critical part of the gaming experience. Whether it’s controllers, headsets or storage, products available in the Designed for Xbox program enhance the user experience on Xbox.
Few devices in gaming are as important as your display, and we know with a new console generation comes unparalleled fidelity in your gaming experiences. With the amazing visual capabilities of Xbox Series X|S and new display features to consider like HDR, 4K at 120Hz, and Variable Refresh Rate (VRR), we want to help Xbox fans find the ideal monitor for your preferred gaming experience. While the options available may seem endless and at times or even downright confusing, the Designed for Xbox team has got your back.
Today, for the first time, we’re announcing gaming monitors from our licensed partners will join the Designed for Xbox program! We worked closely with leading display manufacturers including Philips, ASUS, and Acer over the last two years to prepare these products to take full advantage of Xbox Series X|S and HDMI 2.1. Whether you are looking to purchase a new monitor for gaming on PC or Xbox Series X|S, our new Designed for Xbox monitors will be available this Summer.
Announcing Gaming Features for Xbox
Soon, players will see the new “Gaming Features for Xbox” badge appear on select monitors on the market, so you can be confident your new display can support the full speed, performance, and technology of Xbox Series X|S. For more on the features and technology powering Xbox Series X|S, check out our glossary here.
From Variable Refresh Rate (VRR) to HDR, these monitors will harness the power of cutting-edge HDMI 2.1 technology to deliver an immersive, high fidelity experience unlike anything seen before.
Designed for Xbox Displays
Philips Momentum 559M1RYV 55”
For console gaming enthusiasts, the new Designed for Xbox Philips Momentum display is what players expect from high fidelity monitors in this new era of gaming. At 55 inches, this monitor is a TV and soundbar in one. The Philips Momentum was developed with Microsoft and validated to deliver optimal Xbox Series X|S performance as soon as you turn it on. It offers quality sound engineered by audio experts, Bowers & Wilkins and new Ambiglow lighting which creates an image-matching halo of light on the rear wall, visually enlarging the screen and giving players a truly immersive experience.
The Philips Momentum supports 4K resolution at 120Hz powered by AMD FreeSync Premium Pro technology to reduce screen tearing. It also introduces a new, dedicated Xbox picture mode. Players can enjoy high-contrast HDR with the VESA Certified DisplayHDR 1000, offering local-dimming and peak luminance more than 3x that of mid-grade displays on the market.
The Philips Momentum 559M1RYV 55″ will be available worldwide for $1599.99 USD starting this Summer, along with other future products as we look to expand the Xbox Licensed monitor ecosystem with the team at Philips.
ASUS Strix Xbox Edition Gaming Monitor XG43UQ 43”
Our friends at the Republic of Gamers have been hard at work on a new monitor for Xbox fans. The ASUS ROG Strix Xbox edition comes in at 43 inches, delivering 4K UHD visuals and a 1ms moving picture response time (MPRT) for superfast gaming on a big screen.
Co-developed with the Designed for Xbox Team, ASUS has created an Xbox mode for best color, contrast, and hue settings when paired with Xbox Series X|S. This monitor also features AMD FreeSync Premium Pro technology putting an end to choppy gameplay and replacing it with supersmooth native 4K at 120Hz gaming via HDMI 2.1. Plus, it offers a 90% DCI-P3 color gamut and DisplayHDR 1000 certification ensuring quality visuals and true-to-life colors. The ASUS ROG Strix Xbox Edition XG43UQ 43″ will be available October 2021 and price may vary by regions, please contact your local stores for more detailed information.
Acer Xbox Edition Gaming Monitor XV282K KV 28”
The 28” Acer Xbox Edition Gaming Monitor supports 4K at 120Hz and HDMI 2.1, pushing next- generation gameplay to its limits on Xbox Series X|S. It has a low 1ms response time and ensures high color accuracy while the VESA DisplayHDR 400 provides great contrasts between dark and light shades.
Like other monitors entering the program, this display comes AMD FreeSync Premium Pro ready. Equipped with Acer VisionCare 3.0, the Acer Xbox Edition Gaming Monitor is among the first monitors to be TUV/Eyesafe certified, reducing strain on gamers’ eyes as they dive into their gaming adventures. For those interested in PC gaming or a more robust technical setup, this model has a built-in KVM switch, enabling easy switching between multiple PCs without having to change the monitor, keyboard, and mouse setup. The 28” Acer Xbox Edition Gaming Monitor XV282K KV will be $949.99 USD and available this Fall.
Thanks to the capabilities unlocked by the Ultra High Speed HDMI Cable supporting 4K at 120Hz, your games will look and play great. The Designed for Xbox program is working with our partners to deliver a variety of HDMI 2.1 cables at different lengths to fit your gaming needs. The brand-new Cable Matters Active HDMI Fiber Optic Cable offers one of the longest, certified Ultra High Speed HDMI cables on the market at 32.8 feet with full 4K at 120Hz resolution and refresh rate support. The Certified Active Ultra High Speed HDMI Cable starts at $64.99 USD and is available now. (US retailers: Amazon/Walmart Markets: US, CA, UK, DE, IT, ES, FR, NL, JP, AU)
This is just the beginning, and we look forward to more monitors joining the Designed for Xbox program in the future. For the best way to experience games on Xbox Series X|S, look for the green Gaming Features for Xbox badge to kick off your next-gen journey with Xbox.
EA is reportedly planning to announce a new game based on an established IP at its EA Play Live event next month.
That’s according to GamesBeat journalist Jeff Grubb, who commented in a video stream on Friday that an unannounced EA title he previously discussed would be shown publicly for the first time at the July 22 event.
Grubb previously stated that EA’s Motive studio was working on “an established IP” revival. “I think you’ll be happy,” he said. On Tuesday, he teased: “we’re going to see it… if we’re not dead first”.
ORIGINAL STORY CONTINUES: Electronic Arts’ Motive underwent a rebrand following the release of Star Wars: Squadrons last year, which was its first fully-developed title since the company was formed in 2015. It previously collaborated on DICE’s Battlefront 2.
In a blog post published in October, Motive GM Patrick Klaus detailed the studio’s new mission to create games which “empower players to create, experiment, live and share their own unique stories.”
He said: “In addition to Star Wars: Squadrons, we’re also working on several unannounced projects. Innovation is tough, but it’s also exciting and energizing.
“With our new mission, we’re trying a lot of things and testing many ideas which you can’t get attached to, as iteration and experimentation are healthy and a key to finding something great.
“The team is super talented and we’re all striving to make aspirational games that push the boundaries of what players expect now and into the future.”
One title Motive is working on is a new Star Wars action game, according to a recently published job ad for the Montreal-based studio, which also mentions that it’s working on multiple games.
EA’s now-defunct Visceral studio – which was best known for the Dead Space games – spent two years developing a Star Wars heist game called Ragtag under prominent game director Amy Hennig (Uncharted) before it was cancelled.
Another Star Wars project, ‘Orca’, was then reportedly spun off of Ragtag, only for it to be cancelled in 2018.
Tekken x Street Fighter is officially dead as confirmed by the game director and Tekken series producer Katsuhiro Harada. The game was announced long ago.
Tekken x Street Fighter project was announced alongside Street Fighter x Tekken. The concept at that time was that the Capcom side will create a Street Fighter x Tekken video game while Bandai Namco will work on a TxSF video game. The closest thing to this project was the inclusion of Akuma in Tekken 7, but nothing came out of this project.
In a livestream hosted by the Tekken series producer Katsuhiro Harada on June 5, it was revealed that the game is officially dead. Harada also revealed that only 30% of the game was completed and the project was put on ice afterward. While Harada wanted to show the game, it was not possible to do so. He didn’t reveal when the game was actually canceled but it should be noted that the Street Fighter series producer Yoshinori Ono has left Capcom a while back, and he was a crucial part of this project.
SFxT was a critical and commercial failure for Capcom and that could have contributed to the cancellation of the project. The game launched back in March 2012 and was released on multiple platforms. It failed to garner success and Capcom shelved any post-launch plans for the game.
If you wanted to see a 3D brawler featuring Street Fighter cast versus Tekken, your only hope is to get SFxT, which is only available on the PS3, Xbox 360, and the PS Vita. Aside from that, Akuma is actually a part of the Tekken canon which is pretty cool. He was a prominent character in Tekken 7.
I’m sorry, this is the second time* I’ve misled you by the way the subtitles were written and worded
(*Last time, We had another misunderstanding
–> https://twitter.com/HaradasBar/status/1405774390831181824 )
About this case.
First of all, at around 21 minutes and 25 seconds, he says “今はとめてますよ(ima tomete masuyo)” which means “It’s pending state,” similar to “pause” and This is the same word we have been talking about before.
So, “up to 30% of the development was in progress, but now it is still pending”. This is still the status of the project.
Next we are talking about “Artist Collaboration” starting at minute 22. This is a story about how we had a famous artist draw a certain illustration for us during the development of TK x SF (TEKKEN also has illustrations in collaboration with famous artists, something like that). I say “Okura-iri ni nattan dayo na” in Japanese about this illustration collaboration.
For some reason, the meaning of the word “Okura-iri” is “Project died”, but the original meaning of “Okura-iri” is “be shelved” or “put in storage”.
Contracts with artists and collaborators outside of development are subject to terms and conditions, including duration, so we do not own the rights to them indefinitely.
So, this one has been put in storage for now.
You can see that the original Japanese and the English subtitles give a very different impression (so people who can hear Japanese are not particularly interested in this topic thing).
In any case, the status is not much different from the status I told you about before. Well, the fact that the status has not changed is not a nice thing for us and for you.
We are still hopeful that TKxSF will resume development when the opportunity arises. However, such a title cannot be moved just for the convenience of one company in terms of marketing and branding, and it also affects each other’s development resources.
For now, we are just waiting for the right opportunity.
This is sometimes a problem because it is very difficult to translate, including my way of speaking, and also because it is impractical for me to do all the subtitle checking for this volume.
In this article, I am writing my own English, but I may have made some mistakes.
If there is anything you don’t understand, let’s talk again sometime.
Source link https://www.twitlonger.com/show/n_1sro0br
It’s been many years since Disney had an official presence at E3, but in 2021 the Hollywood giant was secretly the star of the show.
Ubisoft’s ‘one more thing’ was the unveiling of Avatar: Frontiers of Pandora, Massive Entertainment’s long-awaited adaptation of the famed James Cameron franchise. The biggest surprise from the Xbox showcase was the Pirates of the Caribbean collaboration with Sea of Thieves, with Captain Jack Sparrow due to debut in the game next week. Roughly half of Square Enix Presents was dedicated to the Guardians of the Galaxy game, one of the most talked about reveals of the week (and it even appeared in the Nintendo Direct). And while all this was happening, Respawn quietly brought Star Wars Jedi: Fallen Order to the PlayStation 5 and Xbox Series X|S.
It’s a line-up that now makes clear the change in strategy seen in 2016, when the company seemingly pulled out of the games industry altogether. Following struggling sales, the toys-to-life series Disney Infinity was scrapped, its developer Avalanche Software was shut down, and various unannounced indie projects were cancelled.
Disney instead focused on mobile titles or licensing out its IP — mostly Star Wars and Marvel — to other developers. And while this week’s announcements show that this has spread to traditional platforms, for several years it seemed as though one of the biggest names in entertainment was keeping video games at arm’s length — but Walt Disney Games’ senior vice president Sean Shoptaw reveals that certainly wasn’t the attitude internally.
“It wasn’t ‘getting out of games’ or ‘downsizing’ from an ambition perspective around video games,” he tells GamesIndustry.biz. “It was really about rethinking and a new strategy about how to play in this medium. Certainly, we made a good amount of headlines on the negative side in shutting down and selling studios and those sort of things that were never fun, but it really was about a new ambition to go into this space in a more robust way.
“If we could partner with the best people in the world, the best developers, the best publishers, to go create experiences across the world and across platforms and raise the bar for what we’re doing from a product perspective… we found that to be very interesting.”
Over the past couple of years, particularly the last 12 months, you can see that strategy coming to fruition. Marvel’s Spider-Man and its 2020 follow-up Miles Morales garnered critical acclaim, as did Star Wars Jedi: Fallen Order. Machine Games is working on a new Indiana Jones games, Zynga is working on Star Wars Hunters (the mobile firm’s first ever console project), and, with EA’s exclusive hold on a certain galaxy far, far away finally loosened, Ubisoft’s Massive Entertainment has an open-world Star Wars title in the works.
In this line-up, plus the announcements from E3, you can see Disney’s focus on more original, AAA stories based on its IP, rather than the ‘watch the film, play the game’ style of tie-in the company previously produced. Shoptaw says the excitement around games specifically tied to films has all but disappeared as the market has shifted and expectations for unique experiences have risen. Also, the company is “not looking to make as many games as we can” but instead focusing on “the right games with the right partner.”
“Instead of thinking about what IP we want to use, we want the best in class people out there to tell us what story do you want to tell? That’s what we’re looking for”
Luigi Priore, Disney & Pixar Games
“If we were out retelling films, TV shows and whatever, I think we would fall short on what the opportunity really is in this games space,” he says. “So our focus has really been on things that really push our characters and stories to places they had never been pushed before. Still being authentic to who they are, but really being unique to this medium and hopefully delivering experiences in a way that hasn’t been done before.
“If you look at the products released in the last few years and the ones that are still to come, we’ve done that. These are original stories that have been told for the first time in a video game, and that is the consumer expectation. That excites us, it certainly excites our partners. When we sit down to have these conversations, they have incredible passion for our franchises and now they’re being empowered to go tell stories that they want to tell…. That’s different to where things were many years ago, and I think it’s required at this point for us to be where we want to be in this medium.”
Naturally, Disney is still close to the process. While it’s not directly developing games any more, the team led by Luigi Priore, vice president of Disney & Pixar Games, works closely with studios to ensure authenticity and push for quality — a task Priore has been involved with for more than 25 years, starting with the Toy Story game on Sega Genesis.
Priore points to the Sea of Thieves collaboration as a prime example of these partnerships and the opportunities for developers, adding that it was Rare who originally pitched the Jack Sparrow-centric questline to Disney.
“They’ve made the greatest pirate game of all time, we have one of the greatest pirate franchises of all time, and they wanted to tell unique stories about Jack and the other characters and to do it in a new way,” says Priore. “That passion for both their game and the IP was what got us excited… We’re doing something different that wouldn’t have been an opportunity for us. So this new strategy allows us to work with the best in class.”
A Pirate’s Life is not the only Disney-owned event in popular games. Fortnite has built seasons around The Mandalorian, Avengers — heck, The Rise of Skywalker’s opening crawl references a Star Wars event in Fortnite. Shoptaw describes this approach as “strategically opportunistic”: Disney still considers standalone AAA-quality games as “core to what we’re focused on” but doesn’t want to be “closed off to unique opportunities that represent a really high quality execution or opportunity.”
“If we’re retelling films or TV shows, I think we fall short on what the opportunity really is in the games space. Our focus has really been on… being unique to this medium”
Sean Shoptaw, Walt Disney Games
“Sea of Thieves is an incredible example of that,” he continues. “That was one we looked at and said, ‘We need to do this.’ That doesn’t mean we’re going to go try to do that with every piece of IP and integrate into every existing experience that there is. But that was something we weren’t going to turn our backs on. The marriage that was perfect between Pirates and Sea of Thieves, it just all made too much sense.”
Priore adds that central to these collaborations is that it involves creating new gameplay. That can be seen with the Fortnite events, which add new abilities and playstyles relevant to the characters. And in the case of A Pirate’s Life, it’s an entire quest line with additions that “fundamentally change and evolve what Sea of Thieves is.”
“This isn’t a skin of Jack Sparrow that’s in the game,” says Priore. “There’s narrative, there are features that are being built out that are expanding on how you play Sea of Thieves. That’s the thing that ultimately got us even more excited when we started working with these guys.”
It’s not all been smooth sailing. Marvel’s Avengers, the multiplayer action game by Crystal Dynamics, had a mixed reception when it launched last year and even publisher Square Enix admits it failed to meet expectations. The game has endured with content expansions but there has been a far more positive reception to this week’s Guardians of the Galaxy reveal — no doubt a welcome result for Square Enix given the mixed reception to its multiplayer outing Marvel’s Avengers. Interestingly, Marvel has its own games business, which handles titles like Guardians, Avengers and Spider-Man. Sean Shoptaw explains that, while the teams all exist within the same family, the Marvel team operates somewhat separately.
Avengers is a prime example of how bearing a hugely popular licence is no longer enough to guarantee success in the games space. The quality of AAA titles has risen so high that IP holders must ensure their branded experiences match. Had Disney wanted to build its own Pirates of the Caribbean game around this new content, it would have been competing directly with Sea of Thieves, a title that has been honed over time. Similarly, Jedi Fallen Order drew comparisons with Dark Souls and Uncharted, not previous Star Wars games.
Shoptaw has previously spoken about how Disney wants developers to reimagine its IP rather than simply adapt it, pointing to Insomniac’s Spider-Man and its original takes on well-known characters as a good example. Disney has one of the most expansive IP portfolios in the world, but it’s also well-trodden ground so original approaches to well-known stories is a way to elevate its games.
“There’s been a ton of demand for these types of experiences for a long time. And I think we are starting to serve our fans and gamers in that way,” says Shoptaw, “These characters and stories are so meaningful to so many people that we owe it to our consumer base to deliver these types of experiences. Anything less would fall short.”
This isn’t a recent trend, either. Priore cites Kingdom Hearts, a series led by Square Enix’s Tetsuya Nomura, as another example of how developers have been able to take Disney IP and create something unique with it.
“That’s his story, right?” he says. “So instead of thinking about what IP we want to use, we want the best in class people out there to tell us what story do you want to tell? There are great creators out there that know how to make games that are the best out there, and some have this connection to our characters in an interesting way. They have a story inside them that they want to tell, or a new gameplay they want to do with the characters they know and love. That’s what we were looking for.”
So far all the examples given have been developed by AAA studios. While we know the company was at one point entrusting indies with some of its most valuable IP, that isn’t apparent in the current line-up, although Priore assures the Disney vault is open to all.
“We are looking for the right creative teams… indie studios that have great creative execution and have interesting stories to tell,” he says. “There are things that we want to do in different genres that deliver a different experience to audiences. So yes, those types of products are on our roadmap. We can’t mention what we have moving forward right now. But we’re being selective and not every great execution comes out of a AAA studio.”
“We want to deliver that nostalgia, but also we have to take it in a new way. You’re not always going to be satisfied with just playing the exact same game, right?”
Luigi Priore, Disney & Pixar Games
It’s also apparent that the company’s recent and future line-up centres around ‘non-Disney’ franchises: Star Wars, Marvel, Avatar. Even Pirates of the Caribbean feels somewhat separate to the quintessentially Disney brands like Mickey Mouse or the Princesses family. The firm previously experimented with its most famous IP in outings such as Epic Mickey — if it wants reimaginings, surely it should attempt projects like this again?
“We agree with you,” says Shoptaw. “We’re really happy with some of the Disney executions we currently have in market — on the mobile side specifically with Princesses and some of the traditional characters. But we agree, we think there’s many more stories to tell. We love the original characters, Mickey and crew. We think there’s enormous opportunity and it’s a very underserved part of our portfolio today, especially on the console side. I think you’ll start to see that… there’s a lot more to come.”
Those dormant IP also stand to tap into something that Disney, like Nintendo, has in many ways built a business from: nostalgia. Even the longest running games brands haven’t featured in as many generations’ childhoods as the company’s mascot mouse, and the firm is drawing in new generations all the time.
In recent years, gaming has been on a particularly successful nostalgia kick, given the success of the Crash Bandicoot and Tony Hawk’s remakes, plus Nintendo’s ongoing ability to resell titles as it did with last year’s Super Mario 3D All-Stars. Disney too has indulged in this since its apparent exit from games with The Disney Afternoon Collection, a compilation of classic 8-bit platformers, and 2019’s double pack of Aladdin and The Lion King ports.
As Priore knows, there are plenty more forgotten gems in Disney’s archive to dust off, but he says re-releasing old titles for a quick buck is not the company’s priority right now.
“Yes, we want to revisit and deliver that nostalgia, but also we have to take it in a new way,” he says. “You’re not always going to be satisfied with just playing the exact same game, right? The Aladdin/Lion King — you can play that, and maybe your kids will play that but even though it runs out of modern systems, it might not be of the modern times of what we expect from games. So how do we take that and balance it by delivering characters that we know and love in new ways, but that bring back that nostalgia? That definitely is a thing that we’re driving for every day.
“Our mobile side does that a lot with games like Disney Emoji Blitz, which has lots of characters in it but they’re done in that emoji style. And you see them in a whole new way. Those things are ways that we can deliver that over and over again.”
Finally, the past year has seen the rise of another crucial Disney business that may influence its video games strategy: Disney+. The hugely popular streaming service has given millions of people access to a library of Disney classics old and new, as well as company-owned properties across Star Wars, Marvel and more. The audience here offers a new opportunity for the games team as it creates new properties ripe for adaptation — at the very least, someone should be working on a Mandalorian game.
“We couldn’t be more excited about the success of Disney+ as a company,” says Shoptaw. “It’s been incredible. And look, from a games perspective, we’re certainly excited about that platform being a place to go showcase new IP that hopefully then will turn into experiences on the game side. So as the traditional film cycle did for us for many years, Disney+ will play that role in addition to the film slate, with new or dormant IP that gets a new life. We’re certainly paying close attention to things going on there. And we will look at the successes that happen — obviously, Mandalorian is a great example — and how we can apply that to our business.”
For the record, Disney reached out to clarify that Guardians of the Galaxy, like other Marvel-licensed titles, is operated by Marvel’s games team, which runs separetly from the rest of the Disney games team.
The head of the PlayStation explained yesterday that the extravagance of spending money will not lead to success, apparently referring to Microsoft, as the American company had previously spoken indirectly about Sony several days ago, and today Jim Ryan came back again to talk about the common play feature, which Sony has previously been accused of opposing it and trying to stop its support in various ways.
The head of PlayStation spoke in a press interview, explaining:
We support and encourage cross-play and this is evident in some of the biggest games such as Fortnite, Rocket League, Call of Duty and Minecraft. This number will continue to grow in the coming period.
Sony has been notably reluctant to support cross-play online with other game consoles, and is one of the last companies to support this feature in September 2018 compared to other platforms, as Tim Sweeney, CEO of Epic Games, claimed in his court testimony that Sony is the company The only one that charges for cross-play support, share a document showing what percentage the company gets if the percentage of revenue generated through in-game purchases is less than 85% of PlayStation users.
But in the end, Tim Sweeney, president of Epic confirmed that he paid the money to convince Sony to support joint play, so if a player plays Fortnite primarily on the PlayStation, but spends his money on it using the iPhone, Epic has to compensate Sony and pay it. This is Sony’s policy in which it has allowed cross-play to be enabled.
In 2018, a former Sony official stated that the money was the reason for refusing to joint play with Fortnite and others.
Download Pre-Patched Pokemon Factory Adventure Rom
Updated: November 12, 2020
Name: Pokemon Factory Adventure
Hack of: Red
The year is 199X. Several months after becoming champion of the Kanto Region, Red is called back by Blue to help on a secret mystery-solving mission! In Red’s absence the Kanto region has been overtaken by a strange mist that mutates Pokemon into shocking new forms, and the military has instated a lockdown! Are you a bad enough detective to discover the origin of the mutations and save Kanto?
- Gameplay from Roaming Red
- Selectable starting town
- Scaling levels based on your team
- Built-in randomizer options
- A fully open-world Kanto to explore in any order
- An all-new story about an imperiled Kanto
- 190 Pokemon to collect, created by kids in the 90s
- New locations to explore
- New moves
- New Gym Leaders and other event battles
- The return of the Battle Tent from Pokemon Anniversary Red
CameruptQDX, luckytyphlosion, Rangi, Pfero, Quent, TurboSpurdo, TC, PolandDev, Rool, TC, Ahab’s Art, jdonald, Kaiser233
Source link https://freeweekend.ubisoft.com/rainbow6-siege/en-US