The Hotline Miami Collection, which was published digitally in 2019, will subsequently be physically published for Nintendo Switch and PlayStation 4. Both versions are already listed on Amazon , and you can even pre-order the switch version. According to Amazon, the release is planned for July 16, 2021.
The Hotline Miami Collection includes Hotline Miami and Hotline Miami 2: Wrong Number. A physical, limited release of a Switch version of the collection was already available at Special Reverse Games. The new release is probably available in large stores, as the Amazon listing shows.
According to the product description, both games are on disc or cartridge. In addition, this publication contains an “exclusive art book with more than 30 pages”.
Hotline Miami is a gripping action game full of brutality, savage shootouts and skull-breaking close-range combat. The setting is an alternative Miami in 1989. You slip into the role of a mysterious anti-hero who is harassed by messages on the answering machine to start a bloodthirsty rampage against the dark underworld.
Revel in Violence: breakneck gunplay in Bloodstained neon corridors. Wield 35 different weapons – from shotguns and assault rifles to katanas and lead pipes – everything is at your disposal.
Subnautica: Below Zero launches tomorrow, but developer Unknown Worlds Entertainment is already experimenting and planning its next game. Speaking with The Escapist in a new interview, project lead David Kalina explained that the team is looking at “new worlds” to explore in the future and has started to “poke around” with some new, early-stage project ideas. Kalina further added that Unknown Worlds has a project that is “looking at new genres” outside of the crafting-based survival gameplay we’ve seen thus far.
“I don’t think we want to just be like a one-trick pony,” Kalina said. “There is another project at the studio, which hasn’t been announced, that’s a little bit further along as well. So that’s, you know, in a totally different space. It’ll be interesting to see how people react.”
It’s unclear if future projects will have any relation to the Subnautica series, though Kalina added that he feels confident that “there will be more Subnautica someday.” As for Subnautica: Below Zero, he says that Unknown Worlds will continue to provide post-launch support after it launches tomorrow for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S.
You can watch the entire conversation with Kalina below. Toward the end, at 24:50, you can hear the project lead’s comments about Unknown Worlds’ next game and its mysterious new genre.
Disco Elysium has been cleared for release on all platforms in Australia once again, after the Classification Review Board overturned the original refused classification rating for Disco Elysium: A Final Cut.
The game was banned in late March, preventing the critically acclaimed RPG from being released on consoles in Australia. Disco Elysium had already been available for two years beforehand through Steam and other digital platforms, but the game had never been submitted for a formal classification rating.
But given games cannot be sold physically in Australia — or on console platforms — without a classification rating, Disco Elysium was always liable to run into trouble. The game’s prolific usage of drugs, despite the overarching narrative of the main character and the self-inflicted wounds he creates, was always going to have a hard time skating around Australia’s restrictive classification guidelines for video games.
That ban, however, has since been overturned. “In the Classification Review Board’s opinion Disco Elysium—The Final Cut warrants an R 18+ classification because the themes, coarse language and drug references have a high impact,” the Classification Review Board, a separate body that reviews all classification ratings formally challenged in Australia, said in its report.
The Review Board found that Disco Elysium‘s narrative disincentivises players more generally for taking drugs, despite the short-term benefits players can receive for passing certain checks:
In the Review Board’s opinion, while drug use linked to incentives and rewards cannot be accommodated at R 18+, this game does provide disincentives related to drug-taking behaviour, to the point where regular drug use leads to negative consequences for the player’s progression in the game. It was, specifically, the disincentives for drug use that influenced the Review Board in making their decision. Drug use is not explicitly depicted within the game. The game contains frequent strong coarse language, often used aggressively, which has a high impact. The themes within the game are related to a detective investigating a murder while also attempting to manage his own alcohol addiction, and getting his life back together after his substance abuse. The themes and drug references within the game are inextricably linked.
The report noted that the developers, ZA/UM, directly challenged the original classification rating, and the ban was reviewed on May 11 as reported by Kotaku Australia.
“Computer games classified R 18+ are legally restricted to adults. Persons aged under 18 years cannot purchase computer games classified R 18+. Some material classified R 18+ may be offensive to sections of the adult community,” the Review Board added.
STORY Gebriel is a vampire with a dark and mysterious past that made a successful career as a demon hunter. One day he mysteriously accepted the mission that no one is willing to accept: Rid Castle Cambriala of the demons that occupied the fortress. Followed by his ghost sidekick and friend, Lani, the two hunters have the difficult mission of discovering what demonic forces now control the castle and stop their evil plans. During their dangerous mission, Gebriel and Lani will cross paths with strange characters connected to the castle’s past that will reveal not only the twisted agenda of the demons but also force the demon hunters to face their own and tragic past.
What could have driven Gebriel in accepting such a difficult quest?
Who is Lord Raizer and what is he secretly planning inside the fortress?
Who is Elizabeth, Lord Raizer’s first wife? And how does her past connect with Gabriel’s?
Who is Haldor, the mysterious demon hunter that walks on the castle freely and unopposed?
and what happened between Gebriel and Lani in the past?
Discover all these answers and many more as you enter the cursed castle…
GAMEPLAY Devoul- Curse of the Soulless is a pixel art platformer metroidvania game. Overtake difficult obstacles, fight hordes of monsters and demons and explore a vast world map that goes beyond the cursed castle. As you advance more in the game, you will find powerful key items that will give you important abilities to use. These items will not only be usefull in combat but also alow you to open new areas and rooms once closed or secret. Exploration and backtracking is necessary and rewarding for the more attentive players. What you may expect from the gameplay includes:
Explore a vast and diverse world that goes way beyond castle Cambriala.
Key items to add new abilities to be used in combat and discovering new areas and secrets in once inaccessible zones.
Fast and challenging combat with a wide variety of monsters and a monsterpedia to keep track of them.
Tough and diverse platforming challenge.
Action RPG elements that will allow you to get more powerful as your character level up, unlocks new skills or get different equipments.
CUSTOMIZATIONS At its core, Devoul- Curse of the Soulless is an Action RPG game, and as such you may expect many customization options during your stay in the castle, that includes:
Level up and gain Skill Tree Points to unlock 30 different combat skills.
Three different classes, Warrior, Mage and Demon Hunter. All with different stats and skills. You may use only one or make diferent mixes between classes.
More than 100 diferent equipments like rings, armor or souls.
The Blacksmith will upgrade some of your equipments and will give you some powerful results.
Special Tree Points to unlock 3 extremely powerful and final class skills. These skills can only be unlocked finding some hidden treasures.
EXTRAS Altho at the center of the game lies the metroidvania and action RPG elements, Devoul- Curse of the Soulless has much, much more to ofer. Here are some of those extras:
Coliseum for the more experienced players to test their habilities and unlock other secrets.
Four different mini games that vary from boxing fighting game to a casino or a cooking game.
Diary logs that will reveal more about the cursed castle and other characters in the game.
Unlock two extra game modes once you beat the main game that offer new and different gameplays besides the classic game including Speedruning mode and the demonic Nightmare mode.
Many diferent throphies for the hard-core players.
Mature Content Description
The developers describe the content like this:
The game includes some mild violence during combat and some mild violence in the theme of the game.
I am thrilled to announce that Dark Alliancewill be available on Xbox One, Xbox Series X|S, Windows 10 PC, and phones and tablets via Xbox Cloud Gaming (Beta) with Xbox Game Pass on Day One, June 22! The game will also support PC and console cross play at launch!
Gather your party, choose your adventurer, and get ready to set out on an epic brawl through Icewind Dale on June 22 with Xbox Game Pass. Forget character sheets and math for the night, Dark Alliance is a third-person action brawler that drops you and your friends into the unforgiving frozen hellscape of Icewind Dale to take on iconic Dungeons & Dragons monsters and collect epic loot. You can venture on your own, but with the addition of cross play on PC and Xbox featuring up to 4-player co-op, why would you?
The Friends of the Hall
Dark Alliance lets you choose from four iconic heroes, the Companions of the Hall – Drizzt, Catti-brie, Bruenor, and Wulfgar – with over 50 different moves, special abilities, and team-attacks. The combat is pick up and play but difficult to master, with emergent strategies and tactics depending on the situation, skills, and monsters.
Choose what’s best for you: rapid strikes, backstab executions and a giant panther? Drizzt is your guy. Acrobatics, long range bow and arrow more your style? Catti-brie will suit you just fine. Whatever your play style, the Companions have you covered. And it’s a good thing they do…
Frost Giants, Dragons and Verbeeg, Oh my!
You’re not in Baldur’s Gate anymore, Bruenor. The companions (and you!) find yourself in the frozen north of Icewind Dale seeking the ancient and powerful crystal shard – Crenshinibon. Whoever wields it, possesses immense power. The only problem are the legions of monsters seeking it for themselves. You know the drill. You’ll face 30 different iconic monsters and factions like the above-mentioned beholders, frost giants, white dragons and verbeeg, as well as duergars, gnolls and many more.
The Adventure Begins
We are excited to bring Dark Alliance to Xbox One, Xbox Series X|S, and Windows 10 PC with Xbox Game Pass! But this is only the beginning of our adventure.
Launch isn’t too far away, and we have so much more to show. That’s why starting tomorrow, May 14 and every Friday until launch, come watch us play Dark Alliance.
Dark Alliance brings to life the world of Dungeons & Dragons in an explosive action RPG filled with real-time combat and dynamic co-op. Frost giants and vengeful dragons roam unchecked through Icewind Dale as invading armies of evil grow stronger every day. Now four heroes must beat back the onslaught of creatures and defend against the dark. Choose your hero and join up to four friends to battle legendary monsters. Explore the frigid world of Icewind Dale as you vanquish unstoppable bosses, earn powerful gear, and unlock new abilities to take on even bigger challenges.
Conquer Unstoppable Monsters
Dark Alliance pits players against some of the most legendary monsters from the world of Dungeons & Dragons. Frost giants, Beholders, White Dragons—muster the strength to defeat them all against insurmountable odds.
Fight Alongside Your Friends
Join up to four friends and fight together in a dynamic co-op experience with explosive real-time combat. Unleash devastating combos as you topple unstoppable monsters too powerful to go it alone.
Choose Your Hero
Play as one of four distinct heroes, each with their own unique playstyle and customizable abilities. Complete missions and vanquish bosses to unlock new skills and earn powerful gear, allowing players to take on even bigger challenges.
Brave the Frozen Landscape
Dark Alliance brings to life the world of Dungeons & Dragons like never before. Explore the frigid and dangerous world of Icewind Dale as you defend your homeland from armies of abominable monsters.
Pre-order now to get the following digital content:
Beholder Weapon Set
Earlier today we revealed two striking new colors for the DualSense wireless controller: Cosmic Red and Midnight Black, both available starting in June. This update was paired with an insightful Returnal deep dive that highlighted Housemarque’s amazing implementation of the DualSense controller’s many features.
To round out today’s news, we’ve also gathered a few updates from upcoming games that take advantage of adaptive triggers, haptic feedback, and more. If you’ve played titles like Returnal and Astro’s Playroom, you know how integral the DualSense controller can be to the full experience. We’re excited to see (and feel!) how developers use the controller to further pull players into the game.*
Here’s what they had to say:
Ratchet & Clank: Rift Apart
Insomniac Games: We love how the fidelity of the controller’s haptics allow us to give so many things in the world a distinct feel and the range allows us to support bombastic responses like explosions all the way down to footsteps without the sensation getting old. Although firing weapons and striking different surfaces with your wrench were no-brainers for haptics, we found that we could also use many more subtle cues that make the haptic canvas feel full.
For example, the simple act of picking up bolts from a defeated enemy is that much more satisfying when you feel a tiny impulse from each on in your hands, complemented by a subtle controller sound. Simply using the weapon wheel or scanning the map become more enjoyable when you feel a faint click as you highlight objects.
Subnautica: Below Zero
Unknown Worlds: When we first held a DualSense controller in our hands, we knew we had to take advantage of its awesome features in Subnautica: Below Zero (launching on PS4 and PS5… tomorrow!).
We’ve taken advantage of haptic feedback by connecting players to certain powered tools. You’ll feel like you’re actually turning on the Flashlight’s switch, or feel the coil of the cable in your PrawnSuit as it launches from your Grappling Arm. The drilling sensation as you drill for resources with your Drill Arm also adds to the immersion.
When players use the new Metal Detector tool and select a target resource, we use rumble and vibration to help players actually feel where their target is through the controller. Varying levels and speeds of vibration rumble in the correct direction of the resource helps let players know if things are on their left, to their right, or right in front of them, simply by holding their controller.
To help emphasize how close players are to their target, we also use the new RGB Strip of the DualSense controller to pulse faster as players get closer to their resource objective. Driving both the directional vibration and the RGB pulse is the actual data that the in-game tool is receiving in real-time, so it’s always dynamic and accurate to what the player is seeing and feeling while playing.
With these great features combined, it really feels like you have a working Metal Detector tool in your hands.
Tango Gameworks: The opportunities that DualSense controller technology presents for Ghostwire: Tokyo couldn’t excite us more. The combination of haptic feedback, adaptive triggers and built-in audio lets players further immerse themselves in the supernatural world of the game.
With haptic feedback, players attune themselves to their surroundings, aided by otherworldly voices emanating from the controller’s speakers. This lets you use your “sixth sense,” perceiving things normal humans cannot and using that insight to help solve the many mysteries enveloping the city of Tokyo.
In combat, players weave elemental powers with their hands to take on malicious spirits, and the DualSense controller’s adaptive triggers bring these powers to life by offering each their own distinct, tangible feeling. Even with your eyes closed, you can tell the difference between wielding snappy, precise bursts of wind; the destructive rush of water; and the raw devastation of fire. Attempting risky exorcisms at close range is even more intense, as the triggers help simulate the act of pulling a spectral enemy’s core out with your own hands.
As players hone their supernatural prowess, the controller’s capabilities will also “power up.” The stronger their abilities become, the stronger the feedback from the controller will be, creating a noticeable sensation of real progress that we cannot wait for Ghostwire players to experience themselves.
Life is Strange: True Colors
Deck Nine: At its core, Life is Strange: True Colors is about connecting with people through Alex Chen’s psychic power of Empathy. Alex’s supernatural ability allows her to view and experience the strong emotions of others through their brightly colored auras – and so the burning red of Anger, sharp purple of Fear, deep blue of Sadness, and shining gold of Joy will all blaze into life through the new light bar as you connect with each of them.
As you explore the streets and spaces of Haven Springs, reaching out with Alex’s growing power using the left trigger, you’ll find the trigger feedback strength ramps up as the power builds in intensity, haptically hinting at the volatile, supernatural sense that’s just barely under Alex’s control. Even as Alex becomes more confident in her power across the arc of the game, it’s never something she taps into lightly.
Bandai Namco: In Scarlet Nexus, players will wield psychokinetic abilities to lift and hurl objects at enemies. The DualSense controller is a great match for this power, as both the haptics and adaptive triggers enhance the sensation of smashing pieces of the environment into foes.
When you lift and toss objects, you will feel the flow of the hero’s power, no matter if it’s from left to right, or front to back. When the object moves from left to right on-screen, the sensation is achieved by having the left motor vibrate then move along to the right motor.
Moreover, adaptive triggers provide players with a more realistic game experience. Just like you sense weight and resistance while picking up objects in real life, you’ll feel like you’re lifting an in-game object with your own strength.
Mobile Suit Gundam Battle Operation 2
Bandai Namco: The PS5 version of GBO2 utilizes the DualSense controller to better imitate the feeling of firing various weapons, from resistance when pulling the trigger to feedback that indicates your projectile hit its target.
When using L2 or R2 for attack, pilots will notice a resistance to simulate the pulling of an actual trigger. For example, with the bazooka the resistance will cause the trigger to catch at the input position just before the bullet is fired, and as you continue to pull the trigger, the bullet will fire and release the tension. We have also created a stronger rumble at the time of discharge, and a longer trail (the rumbling will last longer) to recreate the discharge of a larger caliber bullet.
We also made modifications to the vibration patterns of different weapons – you’ll have a unique sensation whether you are using a machine gun or beam rifle. For melee attacks, we’ve recreated the effect of your hands feeling tingly after you hit something. When your attack lands on an opponent, the effect is meant to feel like you’ve dealt a heavy blow to them.
This new tactile experience is based on the sound file for each weapon to provide both the audio and haptic feedback, while the weapon fire and weapon switch audio will output from the DualSense controller’s built-in speaker, making your experience as immersive as possible.
Kena: Bridge of Spirits
Ember Lab: Development with the DualSense controller has allowed us to add a deeper level of immersion to the experience in Kena. As a Spirit Guide, Kena can transform her staff into a bow and this mechanic takes full advantage of the DualSense adaptive triggers. When Kena draws her bow, players can feel the resistance in the triggers as the wood bends and strains under pressure. In combination with the haptic feedback, the player has the sensation of drawing a bow.
Housemarque: The immediate new potential DualSense brought to the table is the ability to fully convince and immerse with haptic feedback detail that simply was not possible before. We can now provide subtle details that cross the threshold for what the hands and brain believe to be real and truly bring the players consciousness into the world on screen.
As an example, the rain in Returnal is complemented by subtle raindrop haptic pulses, that are procedurally synthesised at runtime, which allowed us to refine and tweak the feel of them on the fly whilst playing in-game. The end result of that approach is that along with the visuals and audio, the haptic sensations produced by the DualSense controller give your subconscious brain yet another indication that it really is in the world of Atropos, standing in the rain. (Check out the full article for more details!)
Since the launch of the PS5 console last November, we’ve been delighted to hear all the amazing feedback and experiences about the DualSense wireless controller from the PlayStation community.
Today, we’re thrilled to introduce two new colors that will be joining the DualSense controller lineup starting next month: Midnight Black and Cosmic Red. Midnight Black features two subtly different shades of black with light grey detailing to reflect how we view space through the night sky, and Cosmic Red offers a striking black and red design inspired by the unique vivid shades of red found throughout the cosmos.
This new lineup of colors will be available at participating retailers globally starting next month. The exact date will vary by location, so check your local retailers for availability. Click here for more information about the new colors.
The DualSense controller marked a radical departure from our previous controllers by delivering innovative features like haptic feedback and adaptive triggers*. The features weren’t the only noticeable transformation – the bold, two-toned color choice was also a significant pivot from our previous controllers. As this marks the first release of new colors for the DualSense controller, we asked Leo Cardoso and Satoshi Aoyagi from our design team to share some additional insights about the color choice and selection process:
“Our goal is to always find designs that will surprise and entice our fans, and these new colors are the result of an extensive selection process. We wanted the new controller colors to complement each other, as well as the original DualSense wireless controller and PS5 console, so we designed the colors around the theme of ‘galaxy’ as it felt like a natural progression from the original PS5 and accessories designs.”
– Leo Cardoso
“Both Midnight Black and Cosmic Red feature a subtle blue hue, that produces unique shades of red and black. A blue hue is also present in the original DualSense wireless controller colors, so all three colors complement each other nicely. The controller’s button colors and detailing has been tailored to complement the new colors as well.
We hope these new additions will bring further joy and excitement to our fans’ gaming experience.”
– Satoshi Aoyagi
Lastly, in celebration of today’s DualSense controller announcement, we’re excited to share some insight on how developers are taking advantage of the controller’s unique features. Keep your eyes peeled on PlayStation.Blog today for a deep dive into Returnal’s robust haptic feedback and adaptive trigger support, as well as insights from other teams hard at work on new PS5 titles.
Let us know in the comments what you think of the new colors and head to playstation.com to find out more!
May has been a decent month on the eShop with a variety of intriguing new releases either out now or arriving imminently, and another title is looking wishlist-worthy. BEAUTIFUL DESOLATION, aside from its insistence on all-caps – ASTRAL CHAIN says hi – looks like a rather fascinating top-down adventure.
Its console release was confirmed a few weeks back, with its arrival on Switch and PS4 due on 28th May. With a top-down view and post-apocalyptic vibe it draws comparison to some classics, which developer The Brotherhood is keen to clear up. This is a game primarily focused on a neat story, exploration and puzzle solving, so it’s keen to avoid comparison to titles like the original Fallout, for example.
Below are the developer’s own words.
At its weird little heart, BEAUTIFUL DESOLATION is a story-driven sci-fi adventure game set in a post-apocalyptic, distant future South Africa. This is not some deep RPG with crazy character customization, item stats galore, loot hunting or constant combat. Rather, the core of the gameplay is about exploring this twisted, sci-fi African setting, meeting bizarre characters, making story defining dialogue choices, and solving a few puzzles. There are some additional mini-games here and there and optional combat encounters along the way too.
One of the releases that will take place at the end of next month is the Scarlet Nexus. The new action RPG by the creators of Tales of had caught my attention for its anime aesthetic, but not enough to keep track of it closely, which is why when Bandai Namco offered us the opportunity to try a preview I was not very clear what I was going to find.
After having played the first three hours, my feelings can be summarized that they have gone from skepticism to hoping that next month arrives and continuing the adventure where I left off, because of course it aims to become one of the biggest surprises of 2021. Check out the best RPG games for iOS and Android that we have written earlier.
The war of some humans with special abilities against the Others
The truth is that the plot of Scarlet Nexus starts somewhat abruptly when the Earth is already in a dire situation and makes us wonder what exactly happened. Little by little he tells us that one day deranged mutants known as the Others emerged from the sky who began to devour human brains, putting the world’s population in check for their tremendous power.
Humanity had to find a way to face this threat and thanks to the evolution of science and technology, some inhabitants began to develop some supernatural powers capable of annihilating the Others. To this end, all of them are chosen to be part of an army of special forces that does not stop adding new recruits who try to put an end to this infernal war.
That’s where the two main characters come into play: Yuito Sumeragi and Kasane Randall. Both are characterized by having their own way of being and abilities, as well as a personal history that has led them to this moment. At the beginning of the adventure we will have to opt for one or the other and it will be what will determine how the argument will advance at certain times. Although the main events will be identical for both, there will be certain events that only one or the other will experience.
Therefore, this means that to know the entire story of the game we will have to spend it twice, but the best thing is that when taking control of one or the other it feels like two different titles, because the two characters have very little to do. see with each other, especially in the way they play. In Yuito’s case, he bases his attacks more on the use of a sword he carries, while Kasane specializes in the use of psychokinesis with throwing knives.
The plot picks up a fairly fast pace during the first few minutes and is generating more interest by leaps and bounds. Every time you overcome a new area or defeat a final boss, something happens that leaves you wanting to continue advancing to find out what adventures await our protagonists, with some script twists or really surprising moments that you will have to discover on your own.
Perhaps later the argument suffers ups and downs or is not as shocking as during the first hours, but at least the first three you can be sure that they will pass you in a breath. To this must be added that more and more main characters and allies will appear along with other faces that make us suspect that they are not up to anything good. In addition, this is accompanied by the most spectacular animated sequences, although most of the intermediate scenes show them as in a kind of vignettes.
Even so, not everything will be fighting like crazy. At some point or other we will be able to visit a city in which they will give us secondary missions to carry out and there will also be a headquarters in which all the protagonists will meet, something that will be ideal to interact with them and win their affection, in a way that the bond that will be formed between them will increase even more when it comes to facing the Others.
And for those of you who don’t know English, don’t worry, because in our trial version the game was localized to the Anglo-Saxon language, but in the final version you will be able to choose between the voices in Japanese and English along with Spanish subtitles, something that always It is especially appreciated in titles like this with so much text to read.
The release date of Scarlet Nexus is 25th June 2021.
Scarlet Nexus: This is how the characters spend them when fighting
At all times the only characters we will control will be Yuito or Kasane, but neither of them will be alone. Both will have the support of other soldiers who will fight side by side with them and are controlled by artificial intelligence. Nor is it that you have to worry especially about them because for the little they do, they do not perform badly at all, although the enemies will focus more on killing us than on them.
The main function of our battle companions is that each one of them also boasts of having their own special abilities. For example, one of them will allow us to execute electrical attacks, another will give us more resistance to impacts or there will also be someone who will make us become invisible for a short period of time. In the end, each one has its own most useful function that we can activate from time to time.
However, something that we have missed and that we hope will happen later is the fact that we have not had the option of choosing our companions. At all times it has been the game itself that has been assigning them to us by finger because their powers were the ideal in depending on what circumstances, but it would not be a bad thing to have the opportunity to select our favourites, the ones we consider the best or simply by trying combinations to form the team that suits the way of playing of each one.
Be that as it may, the truth is that the two protagonists distribute good stuff on their own. Beyond the basic attacks of each one, both can control the objects of the stage to throw them at the enemies, as if they were Magneto from the X-Men, because this way we can collect drums, cars, beams and much more to wreak havoc on the creatures that stand up to us. In some cases we can even finish them off with final movements with their own quick time events in order to make the combats more varied and not limited to the simple clicking of buttons.
In general the combat is somewhat frantic and it feels very agile and fun. At the same time, it is also very varied due to the different combos, interacting with the scenarios and the help provided by the companions. However, some enemies have also presented us with a good challenge that forced us not to trust each other at any time, especially in the confrontations against the final bosses, although there are many healing objects and save points on the stage that ultimately caused that we never had the rope around our necks.
On the other hand, by leveling up we will have access to a skill tree that will unlock more attacks or increase the statistics of our characters and there will also be pieces of equipment that serve to strengthen them even more. Anyway, maybe it was because it was the first hours, but we have not noticed that any of this was essential or it will be too noticeable during the combats.
It is clear that all these doubts will be resolved when we play the final version of Scarlet Nexus, but so far the feelings that it has left us are most positive. The plot hooks you with astonishing ease, the fighting is amazing, the setting and its artistic section with that cybernetic touch suits it very well and without a doubt the characters and the conversations they will have between them is also another great point in its favour. The June 25 is already marked with a good circle being the day on which this promising action RPG will be on sale for PS4, PS5, Xbox One, Xbox Series X / S and PC.
Durante uma conferência direcionada para investidores a Electronic Arts aproveitou para anunciar que o Battlefield 6 será lançado em mais plataformas do que se pensava anteriormente.
Os jogadores do PlayStation 4 e Xbox One podem respirar aliviados, pois o Battlefield 6 também aparecerá nesses consoles e não somente para os jogadores do PC, Playstation 5 e Xbox Series X/S.
A informação foi confirmada pelo CEO da EA, Andrew Wilson que disse que o jogo será ótimo, não importa onde seja jogado. Mas ao mesmo tempo, Wilson também afirmou que o jogo terá uma aparência mais impressionante nos consoles de próxima geração, ou seja, o PlayStation 5, Xbox Series X e consequentemente no PC.
Electronic Arts trouxe vários avanços com a experiência de Battlefield de “próxima geração”, provavelmente visando partidas multiplayer de 128 jogadores, mapas maiores e novas mecânicas de destruição.
Battlefield 6 ainda não tem nenhum vídeo ou gameplay divulgado, no entanto, a EA Games confirmou que o jogo contará com “destruição revolucionária” que deve ser familiar aos jogadores de Battlefield: Bad Company 2 e Battlefield 4.
O que esperar? Battlefield 6 está programado para uma revelação completa em junho e supostamente adotando um cenário de futuro próximo, misturando a guerra moderna com dispositivos avançados. O título, ainda sem um nome definido, está previsto para ser lançado entre outubro e dezembro de 2021, disponível para console e PC, enquanto o BF Mobile está esperado para abril de 2022.
A confirmação pode não ser uma surpresa, com a escassez de hardware em curso, tornando os consoles PlayStation 5 e Xbox Series X difíceis de encontrar mais de meio ano após seus respectivos lançamentos.