Zero Hour: New Tactical FPS game made in Bangladesh


Zero Hour is the first competitive Multiplayer FPS game made by Bangladeshi developers M7 Productions and Attrito. The studio behind Agontuk is now back with another huge title, which should now cater to fans from the competitive FPS genre.

Zero Hour is a 5v5 tactical FPS game with online team-based gameplay that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. The game is also planned to be released in the popular Steam store with an August 2020 release date (Steam Achievements also supported).

Check out the official reveal trailer down below:

Zero Hour

A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded Team vs Team experience in locations with real-life scale (no video game scale) and resource management. Both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive

Zero Hour

TACTICAL GAMEPLAY
Zero Hour brings a very grounded 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area.

Zero Hour

PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. It can be used to direct teammates where to spawn and/or advance from. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.

Zero hour

RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has 2 sets of 5 types of weapons while The Defending Team has 5 sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent’s weapons, and not giving an advantage to your enemies

HOSTAGE
The hostage held captive by the defenders will have its own mindset which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.

DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since it will be oblivious to know what’s going on behind the door.

BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you’re playing on. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight.


M7 Productions and Attrito have again undertaken a massive project with Zero Hour, but this doesn’t mean they have forgotten about their third-person open-world game Agontuk. A month ago they posted an update on Facebook, stating they are still working hard with both the titles and asked the fans to remain patient as they polish Agontuk to their satisfactory level.

Full System requirements for Zero Hour have not been released yet, so keep following us for the latest updates. In the meantime, you could show your support by adding Zero Hour to your Steam Wishlist.

Read More: Annihilation is the first Competitive Multiplayer game made in Bangladesh



Source link https://gameriv.com/zero-hour-new-tactical-fps-game-made-in-bangladesh/

Half-Life 3 Could Have Been A Procedurally-Generated Rogue-Lite


Since the release of Half-Life 2: Episode 2 in 2007, Valve has gone through multiple iterations of a potential Half-Life 3. One such idea would’ve turned the game into a replayable rogue-lite of sorts, after the success of the Left 4 Dead franchise.

The idea, detailed in Geoff Keighley’s Final Hours of Half-Life: Alyx, was in development during 2013 and would’ve added an element of proceduralism to Half-Life. Players would have to navigate a procedurally generated building to save a prisoner and engage in random enemy encounters. More traditional story elements would’ve been served in-between these runs, but the core principle would be replayability. It would have been a drastic change from the bespoke environments and extremely narrative-heavy gameplay of the previous two games and DLC.

The idea was ultimately canned, but not for straying away from the foundations of the series. Instead, this version of Half-Life 3 suffered from development issues with Valve’s Source Engine 2, which made development challenging. Source 2 was missing features such as lighting, save functionality, and visibility options, which compounded with the difficulty of modelling outdoor areas in an engine more suited to blocky interior ones. These issues contributed to the cancelation of this Half-Life 3 iteration, as well as a proposed Left 4 Dead 3.

Valve also had an RPG in conceptual phases at the time, with inspirations from Monster Hunter, The Elder Scrolls V: Skyrim, and even Dark Souls. One idea centered on Dota 2 character Axe, who would star in his own adventure. But by the end of 2014, Half-Life 3, Left 4 Dead 3, and this RPG concept were all shelved as work on Source 2 continued to potentially facilitate them better in the future.

Of course, Half-Life eventually did return, but not until 2020. Half-Life: Alyx isn’t a structural departure from previous entries in the series, but the decision to make it a VR exclusive was a way for Valve to try something new with its gameplay. Alyx reportedly represents at least the sixth attempt at a Half-Life sequel since Episode 2. Considering its warm reception and the way it continues the central story, it might be the revival the series needed. You can purchase The Final Hours of Half-Life: Alyx on Steam now for $10 for more insights into its development, as well as other stories on other cancelled Valve projects.

Being playable on a range of VR headsets allowed as many people as possible to experience the next chapter of Half-Life, but it was the way in which it used the platform that made it stand out. GameSpot’s 9/10 Half-Life: Alyx review breaks this down, with critic Michael Higham writing, “Even when familiarity starts to settle in, its gameplay systems still shine as a cohesive whole. And as it concludes, Half-Life: Alyx hits you with something unforgettable, transcending VR tropes for one of gaming’s greatest moments.”

Now Playing: PS5 Game Box Art Revealed, What Half-Life 3 Could Have Been, & Crash Bandicoot On Mobile | Save State

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Source link https://www.gamespot.com/articles/halflife-3-could-have-been-a-procedurallygenerated/1100-6479518/

Hell Let Loose: Update 7 coming out before 24th July.


The highly anticipated update 7 from Black Matter Pty Ltd, is finally getting out. The developer did answer a private question, confirming that Hell Let Loose: Update 7 will be out within the next couple of weeks, max.

This big update has a lot of new content, and I know many people can’t wait to get their hands on it. Two of the big changes is the animation overhaul, and the new map, Carentan.

You can see for yourself in the video below:

The game is currently on sale at Steam 25% off.

About Hell Let Loose:

You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter.



Source link https://www.onono.no/2020/07/09/hell-let-loose-update-7-coming-out-before-24th-july/

Valorant’s first ‘Ultra’ skin set will cost $100


Remember back in the long-ago days of yore, when everyone got angry because Bethesda was charging a couple of bucks for a suit of armor for your horse? The outrage was real, but as Tom pointed out last year, horse armor won—and in case there was any doubt, you’ll soon be able to pay $100 for a pretend dragon you can shoot people with in Valorant.

The dragon in question is actually part of Elderflame, Valorant’s first-ever Ultra skin set, and simply put it turns your guns (and knife, apparently) into a cute, but also slightly cranky-looking, dragon. And no, I’m not kidding about the price. There are five tiers of skins available for purchase in Valorant—Select, Deluxe, Premium, Ultra, and Exclusive—with Ultra Edition skins topping the heap at 2,475 Valorant Points. (Exclusive Edition skin prices vary, so they don’t count.)





Source link https://www.pcgamer.com/valorants-first-ultra-skin-set-will-cost-you-a-cool-dollar100/

NBA 2K21 price is $10 more expensive on Xbox Series X and PS5


NBA 2K21 will have a recommended price of $69.99/£64.99 when it launches on PS5 and Xbox Series X this year.

That’s $10 more than the PS4 and Xbox One version, which has a recommended price of $59.99/£59.99.

It’s the first hint that the next generation may lead to higher software prices as development costs are expected to increase with the new machines.

The Xbox One and PS4 versions are due on September 4th, with the PS5 and Xbox Series X editions set to launch alongside the new machines later this year. 2K says the more expensive versions have been “built from the ground up for next-generation consoles”.

The issue around game pricing was discussed by former PlayStation exec Shawn Layden during the Gamelab conference last month. He told attendees at the event: “It’s been $59.99 since I started in this business, but the cost of games have gone up ten times. If you don’t have elasticity on the price-point, but you have huge volatility on the cost line, the model becomes more difficult. I think this generation is going to see those two imperatives collide.”

Layden said that one solution to the rising costs of development was to create shorter games.

NBA 2K21 has multiple versions, including one that crosses the two console generations. The Kobe Bryant-fronted Mamba Forever Edition is available across all platforms for $99.99/£84.99, and will feature a host of extra digital content. In addition, anyone who purchases this version can get the standard version of the game on the other generation at no extra cost (within the same console family) — so if you buy the PS4 Mama Forever Edition of the game, you can get the standard version on PS5 as part of the package.

“NBA 2K21 is a monumental leap forward for the franchise,” stated president of Visual Concepts Greg Thomas.

“We’re combining all of our experience and development expertise to craft the best game possible and for PlayStation 5 and Xbox Series X, we are building the game from the ground up to take full advantage of next-gen power and technology.”

The various pricing of NBA2K21

The various pricing of NBA2K21



Source link https://www.gamesindustry.biz/articles/2020-07-02-nba-2k21-price-is-usd10-more-expensive-on-xbox-series-x-and-ps5

81% Of Americans Started Playing Mobile Games While In Quarantine


According to Fluent’s survey in which 6 million Americans participated, 46% of gamers haven begun playing ‘new’ mobile games on their devices and 81% of the participants started playing mobile games specifically while in quarantine.

The results of the survey show that women were 31% more likely than men to download a new mobile game to their phones while men were 60% more likely to download to other devices. 

Women were 31% more likely to add a new game to their phones during quarantine while men were 60% more likely to add new games to other devices.

35% of the participants played 1 game, 38% played 2-3 games, 15% played up to 4-5 games and 13% played 6+ games while under quarantine.

59% of Americans said they spent more than 1 hour on mobile games every single day. 

And 60% of women spent more than one-hour playing mobile games on a daily basis while 56% of men spent the same amount of time. 

58% of the participants said they only played free games, 25% said they purchased new mobile games, 6% said they purchased new devices and 11% said they purchased both. 

64% of women and 47% of men said they only played free games while 22% of women and 30% of men purchased new games. 

44% of the participants who purchased mobile games said they spent $1-$20 and 56% said they spent more than $20.

There is a fact that the mobile game industry is booming. But many people in the industry are questioning whether this increase will last after the restrictions are lifted. 

Well, 67% of the participants said that they will continue.

Feel free to check out Fluent’s survey results for further information and let us know what you think!





Source link https://www.mobilemarketingreads.com/81-of-americans-started-playing-mobile-games-while-in-quarantine/

Loot boxes: Lords call for ‘immediate’ gambling regulation


A gamer plays a football game on a TV

Image copyright
Getty Images

The House of Lords Gambling Committee says video game loot boxes should be regulated under gambling laws.

The Lords say they should be classified as “games of chance” – which would bring them under the Gambling Act 2005.

“If a product looks like gambling and feels like gambling, it should be regulated as gambling,” their report says.

And they warn that such a change should not wait.

“The government must act immediately to bring loot boxes within the remit of gambling legislation and regulation,” said a statement accompanying the report.

Loot boxes have long been controversial in video games. They offer players a chance at a randomised reward when opened. To further complicate matters, boxes can often be bought for real money, and the rewards can sometimes be traded.

Lord Grade, chairman of the committee, told BBC Breakfast that lots of other countries have already started to regulate loot boxes because “they can see the dangers” which is teaching “kids to gamble”.

He said the Gambling Act was “way behind what was actually happening in the market” but he added that the “overwhelming majority” of the report’s recommendations “could be enacted today” as they don’t require legislation.

Image copyright
Getty Images

Image caption

The Lords report says there should be new regulations explicitly stating that loot boxes are games of chance

The Lords report is wide-ranging, covering the entire gambling industry, but focuses in part on new forms of gambling, and those targeted towards children.

“There is academic research which proves that there is a connection, though not necessarily a causal link, between loot box spending and problem gambling,” it says.

One expert, Dr David Zendle, explained to the committee that either loot box spending causes problem gambling, due to their similarity – or that people who have gambling problems spend heavily on loot boxes. But he warned that either way, the connection was “extraordinarily robust”.

The Lords report concludes that ministers should make new regulations which explicitly state that loot boxes are games of chance. It also says the same definition should apply to any other in-game item paid for with real money, such as FIFA player packs.

The government told the committee that its planned future review of the Gambling Act would focus on loot boxes. But the Lords report warns: “This issue requires more urgent attention.”

The Lords join a range of parents and childrens’ groups, as well as a previous report from the digital committee on addictive technologies, in calling on ministers to regulate loot boxes as a form of gambling.

Some action has already been taken: in Belgium, loot boxes were banned in 2018 due to similar fears. Earlier this year, game-rating agency Pegi said clearer warning labels would be added.

And in the video game industry, some companies have taken the initiative and elected to change the way their systems work.

As part of its wider review of the sector, the Lords report also notes that young people are “most at risk” of becoming problem gamblers.

It says 55,000 problem gamblers are aged between 11-16. As a result, it says, all new online gambling games should be reviewed to see if they appeal to children – and their potential to cause harm should be assessed.

The report also highlights the problems with eSports betting as another potential gateway for young people.

Researchers told the committee: “eSports represents the largest growth opportunity for sports gambling and presents a particular worry, as its players and spectators are young.”

UK games industry body Ukie said it was working hard to address the concerns raised in the report.

“The majority of people in the UK play video games in one form or another, so we take these concerns seriously. We’ve worked hard to increase the use of family controls on consoles which can turn off or limit spending and we will be working closely with the DCMS during its review of the Gambling Act later this year,” chief executive Jo Twist said.



Source link https://www.bbc.co.uk/news/technology-53253195

Sexual Harassment Allegations on Super Smash Bros Esport Community


The competitive Super Smash Bros scene shakes after multiple sexual accusations, regarding some members in the community.

This month there is an increase on the reports about sexual harassment and assault in the gaming community in general. Ubisoft and Twitch already took action in regards to sexual allegations inside the company. This week, members of the Super Smash Bros Esports have revealed their experiences with players and commentators that involve pedophilia, rape, sexual harassment, and grooming.

The first incident (an old one) was Cristian “Hyuga” Medina back in 2016 who was accused of rape by Smash caster VikkiKiity while attending EVO in Las Vegas. Hyuga did not deny the claim but explained that he did not remember the altercation due to being drunk. After this, Hyuga retired from Super Smash Bros, getting banned from the tournaments forever.

Yesterday, Puppeh, a competitive player in Super Smash Bros, shared his experience with Cinnpie a well known member of the community. According to the pro, he and Cinnpie had a relationship when Puppeh was 14 years old and Cinnpie 24. Puppeh explained in his statement about how their relationship led to oral sex and details as to how she manipulated him into keeping quiet about everything by deleting their messages and saying that they could be together when Puppeh turned 18.

Some time after Puppeh’s post, another Esports player named Glyphmoney, spoke about his relatioship with Cinnpie as well. Glyphmoney was 14 at the time and she manipulated him by using sex as a weapon, telling him that they were “soulmates” and wanted a “monogamous relationship.” She later preceded to cheat on him, stating to them that “she belonged to no one,” and that she loved him too much to break up with him despite feeling that she “needed to be free to do what she wanted.”

Zack “Captain Zack” Lauth, who is most known for playing Bayonetta in Smash 4, also revealed yesterday that he had sexual relations with Nairoby “Nairo” Quezada at the age of 15. Nairo was 20 during this time. In his statement there are also screenshots about a conversation with an anonymous friend explaining how he performed oral sex on Quezada in 2017.

There is also one more incident of pedophilia, including Keitaro who was accused of having sex with a then 16-year-old fully knowing of her age. Keitaro responded to the allegations admitting to everything, explaining that he invited her over to a party where there was alcohol where they drank together, leading to her sexually touching him until she initiated intercourse.

Finally, D’Ron “D1” Maingrette, arguably the most well-known commentator in competitive Smash was accused of rape in November of 2016 at Smash the Record in Orlando by a woman named Kaitlyn saying that she got drunk, left her friends to go back to D1’s hotel room and woke up to him penetrating her, vomiting, and waking up the next morning. D1 resoponded with a “Sorry”, saying that he admits the rape.

It’s really amazing how many sexual scandals existed in the Super Smash Bros community. We really hope that the company will take measures regarding these sexual allegations soon. Be sure to read about Ubisoft suspending two of its former executives after sexual misconduct allegations. In addition, this month we are doing our site’s second giveaway with Overcooked! 2 and Guacamelee Super Turbo Championship Edition for Steam.

Foivos Karkanis





Source link https://aoreview.com/sexual-harassment-allegations-on-super-smash-bros-esport-community/

Microsoft Renews Fable Trademark Amid Sequel Rumours


Microsoft has applied to renew its Fable trademark as rumours of a sequel to Lionhead’s RPG franchise continue to swirl.You can check out the trademark application here, which was filed on June 26. It’s standard practice for businesses to renew trademarks for IPs that they own, but within the current context, it’s an interesting move – especially when you notice the Intent to Use tag, which is marked as ‘Yes’, despite the Current Use tag being marked as ‘No’, suggesting that Microsoft has future plans for the franchise.

The Fable rumour mill has been spinning for years at this point, and there’s plenty of information to dig in to. Earlier this week, Microsoft downplayed the significance of a placeholder Fable Twitter account, despite it seemingly having been registered in March of this year by a user with a Microsoft email address.Back in November 2017, we reported that Playground Games was hiring talent for a new game, listed as an “open world action-RPG.” In fact, the developer opened an entirely new studio earlier that year to create Project 2, a game that will not feature any racing, distancing it from the Forza series the developer is known for.

Then, in 2018, Playground Games Creative Director Ralph Fulton told Daily Star Online that the Xbox One X will be the “lead platform” for the studio’s next game, just days after a Eurogamer report surfaced, suggesting that a new Fable game was in development at Playground. If you’re interested in what Fable creator Peter Molyneux is looking for in a new entry from the franchise, check out our interview from early 2018.

Phew, OK, we’re all caught up on the rumours. All eyes are now on Microsoft’s July first-party event for Xbox Series X – so watch this space for more Fable news, we’ll be sure to keep you posted.

Jordan Oloman is a freelance writer for IGN who wants to see proper morphing Hero Weapons. Follow him on Twitter.





Source link https://www.ign.com/articles/fable-4-sequel-trademark