Today(PARIS, September 16, 2020), during Facebook Connect: Ubisoft announced that it has developed new Splinter Cell VR game and Assassin’s Creed specifically for the Oculus platform. Both games present each brand’s unique fantasy world through a unique and immersive virtual reality experience. These new games based on the record-breaking Ubisoft game series specially developed for the Oculus platform.
Assassin’s Creed and Tom Clancy’s Splinter Cell game developments for VR will drive by Ubisoft’s Red Storm Entertainment studio. It will in collaboration with Ubisoft Reflections, Ubisoft Düsseldorf and Ubisoft Mumbai. Both games will create from scratch specifically for the Oculus platform. And each will contain their own unique elements that fans know and love.
Splinter Cell VR Game Announced With Oculus Partnership
Ubisoft continues to innovate in this developing industry by bringing Assassin’s Creed and Tom Clancy’s Splinter Cell to virtual reality. As the pioneer of new technologies, Ubisoft has developing virtual reality experiences since 2016 with games: Eagle Flight, Werewolves Within and Star Trek Bridge Crew, all on the Oculus platform.
“We’re always looking for new ways we can leverage technology to help us create memorable gaming experiences.” said Elizabeth Loverso, Vice President of Product Development at Ubisoft’s Red Storm Entertainment studio. “Oculus’ state-of-the-art hardware will enable us to bring the Assassin’s Creed. Also, Tom Clancy’s Splinter Cell worlds to life in a new way for fans. These games will take full advantage of Oculus’s technology to deliver immersive and intuitive experiences. Players won’t find anywhere else.”
“We are excited to work with Ubisoft to bring two of the AAA game franchises to virtual reality. They are an outstanding partner, constantly creating groundbreaking content. And Assassin’s Creed and Tom Clancy’s Splinter Cell on the Oculus platform will be no different.” said Mike Verdu, VP of Content for Facebook Reality Labs. “Players will experience dramatic and immersive experiences in these worlds that were previously only offered in 2D and beloved. And we are very eager to present the games produced for this virtual reality to both fans and new audiences.”