Frictional Games Reveals Horror Sequel Amnesia: Rebirth – PlayStation.Blog

The year was 2009, and Frictional Games was in crisis. We were almost out of money, and it was running out fast. We had lots of ideas for innovative systems and puzzles, but they weren’t working out. Rash decisions had to be made.

“Screw innovation! Let’s just make the scariest game we possibly can.”

With this, Amnesia: The Dark Descent was born. And it took off beyond our wildest dreams. The game became a byword for narrative horror, and is still a staple of Let’s Plays and livestreams today. Now, a decade later, we want to return to those roots. We want you to experience the thrills, chills, and creeping dread of the world of Amnesia in a brand new story.

I’m proud to be able to finally reveal:

Amnesia: Rebirth

What is Amnesia: Rebirth? A new protagonist, a new setting, a new story, but built on what we learned from the original game. No gimmicks. No inventing something completely new. This is Amnesia.

That doesn’t mean that we’re just doing more of the same — in horror, repetition is a deadly sin. You need to keep players on their toes at all times. We’ve had to twist expectations, refine old features, and up the ante on everything you’ve seen from us.

As you might expect from a Frictional game, we’re not simply going for a carnival attraction of jumpscares. Amnesia: Rebirth is an emotionally harrowing journey — something different, something less predictable. It will test you in ways you haven’t experienced before, and will make you think about the things that really scare you.

When Amnesia: The Dark Descent came out, we loved to hear the player feedback that said people couldn’t get through the game because they were too scared to continue. But, these days, simple horror isn’t enough. We want to take you beyond horror and out the other side — and see whether you’ll stand the weight of what we put you through.

Amnesia: Rebirth will be available later this year. Let’s see if you can bear it.

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Avalanche’s Harry Potter RPG Rumored To Get Official Reveal Soon

Avalanche Software has started to hire for new job openings stating that their next game, rumored to be Harry Potter RPG, will be revealed soon.

Avalanche Software has worked on licensed games and it has been rumored that they were working on a next-generation Harry Potter game offering open world and action RPG elements. Their last project was Cars 3: Driven to Win while they have mostly worked on the Disney Infinity series for the current generation consoles.

In late 2018, alleged game footage from a Harry Potter RPG was leaked online. It depicted a game based on the wizarding world of Harry Potter and showed a promising combat system with magic and user customization for playable characters. According to Eurogamer, this was a real project that was being worked on by Avalanche Software.

Avalanche Software has posted multiple job openings for their studio. One of the job openings is for Lighting Technical Artist which mentions a project that is going to be revealed soon.

“Avalanche Software, a WB Games studio, seeks a Lighting Technical Artist to work closely with a talented group of artists and engineers on an exciting, soon to be announced AAA title,” reads the job opening.

The job description lists experience with Unreal Engine 4, which is presumably used to develop this open world Harry Potter RPG. If we go by the description of the job opening, it is an AAA title that is due to be revealed soon. It could be for the next-generation consoles because the leaked video showcased some impressive physics and special effects.

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The ‘Prinny’ Games will be Released as a Game Collection For the Nintendo Switch This Fall!

Get ready to bring back some good old gamer memories as NIS America announced that they will be releasing Nippon Ichi Software’s Prinny 1•2: Exploded and Reloaded game collection this Fall for the Nintendo Switch. The company also released an announcement trailer as well.

 The game collection will have Prinny: Can I Really Be the Hero? and Prinny 2: Dawn of Operation Panties, Dood! games. The game collection is indeed a must-have as it will contain DLCs. The “Just Desserts Edition” of the game will be bundled with the Prinny’s Scrapbook of Memories, which contains a soundtrack, an art book, an “Asagi Wars EX Alpha Championship Edition” poster, and a building block set.

The first Prinny game was originally released for the PlayStation Portable in 2008 in Japan, which was then followed with a released in the West in 2009. Prinny 2: Dawn of Operation Panties, Dood! was released in 2010 in both Japan and Europe for the PlayStation Portable, followed by the release in the West in 2011. The mentioned games are side-scroller spinoff’s of the game developer’s other popular strategy role-playing game franchise, Disgaea.

About Prinny 1: Can I Really Be the Hero?:

Master Etna demands the ultimate dessert, and it is up to a legion of lowly Prinnies to make it! Jump, slash, and combo your way through different stages of the Netherworld, devastate enemies and bosses with special attacks, and encounter both new and familiar faces in this explosive action adventure from the twisted minds behind the Disgaea series!

About Prinny 2: Dawn of Operation Panties, Dood!:

When the mysterious Phantom Thief steals Master Etna’s panties, the Prinny horde must rise up once again to retrieve them… or suffer the consequences! Slash and Hip Pound your way through chaotic stages full of devilish foes, and build up the Combo Gauge to unleash powerful moves like Prinny Cyclone and Prinnykaze. Also, dive into the bonus story of the OTHER protagonist(?) of the Disgaea games and claim your glory with Asagi Wars: Vengeance of Asagi!

Source: ANN

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Everything we know about the PlayStation 5

PlayStation 5

Sony’s next-generation gaming console, the PlayStation 5, is set to launch later this year, but we still haven’t had a full reveal. Here, New Atlas rounds up everything we know and don’t know about the PS5’s hardware, games, controllers, features, and services.

We’ll continue to update this post as new details come to light.

The basics

  • What: Sony’s fifth-generation games console
  • Release date: Quarter 4, 2020
  • Price: Unknown
  • Disc slot: reads UHD Blu-ray, Blu-ray, DVD, 100-GB optical discs for games


  • CPU: 8-core AMD Ryzen Zen 2
  • GPU: AMD Navi RDNA 2
  • Storage: Solid-state drive (SSD)
  • No confirmation on how much space yet
  • RAM: Unknown amount/type

Technical capabilities

Resolution options: HD, Full HD, 4K, 8K

Hardware-accelerated Raytracing
This technique involves tracing the path of light and rendering its interaction with objects in real time. That makes for far more realistic shadows, reflections, and other lighting effects.

Audio raytracing
Applies the same principles to sound. That makes audio acoustics more three-dimensional.

Speed and efficiency
The SSD can be written to and read from almost instantly, which drastically cuts loading times. This should also mean that developers can reduce duplicated assets in-game files (a trick commonly used to cut load times), which should shrink the on-disk size of games and updates.

Selective installs
Rather than waiting for an entire game to install onto the SSD, players can choose which sections they want. So for example, if you’re not playing online multiplayer you can just install the single-player campaign, saving space and letting you jump into the game sooner.

Power-saving rest mode
The PS5 is designed to be very energy-efficient. While in rest mode, the console will only consume about 0.5 W of power, marking a massive drop from the 8.5 W that a PS4 consumes in standby.


Very similar design to the PS4’s DualShock 4 controller, but with a couple of new features such as an improved speaker. Rumor has it there’s a microphone in it as well.

Advanced haptics
An advanced haptic feedback system creates unique tactile feedback for different actions in-game. Developers can precisely program the two motors in the grip to vibrate in various patterns, simulating specific sensations, such as the shock of a car crash or the jolt of a tackle in football. It can reportedly even recreate different terrains and textures – running across a concrete floor feels very different from sloshing through mud.

Adaptive triggers
The L2 and R2 buttons on the top of the controller, which function like triggers, are also programmable now. Game developers can adjust the resistance the triggers have for different actions, so that drawing a bow and arrow, for example, feels very different from firing a gun.


Games confirmed so far for PlayStation 5.

  • The Lord of the Rings: Gollum
  • Godfall
  • Gods and Monsters
  • Outriders
  • Tom Clancy’s Rainbow Six: Quarantine
  • Tom Clancy’s Rainbow Six Siege
  • Watch Dogs: Legion


Backwards compatibility
The PlayStation 5 is designed to support PS4 games – but it’s still uncertain whether that means through digital versions or if it will play the old discs. The PS4’s virtual reality headset, PSVR, will also be compatible with the PS5.

Streamlined user interface
Individual missions, activities, or multiplayer sessions from within games will be displayed on the PS5’s main menu, letting players jump straight into that activity without having to boot up the game and check what’s happening.

Online services
We know that online multiplayer will return, and so will the digital storefront for buying and downloading games and other content. That said, there’s been no official word on whether specific services such as PlayStation Plus or PlayStation Now will return – but they most likely will.

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The Last of Us HBO Series in the Works

Also producing the series will be Carolyn Strauss and Naughty Dog president Evan Wells, along with Sony Pictures Television and PlayStation Productions.

Said Mazin of his collaboration with Druckmann, “Neil Druckmann is without question the finest storyteller working in the video game medium, and The Last of Us is his magnum opus. Getting a chance to adapt this breathtaking work of art has been a dream of mine for years, and I’m so honored to do it in partnership with Neil.”

“From the first time I sat down to talk with Craig I was equally blown away by his approach to narrative and his love and deep understanding of The Last of Us,” said Druckmann in a statement. “With Chernobyl, Craig and HBO created a tense, harrowing, emotional masterpiece. I couldn’t think of better partners to bring the story of The Last of Us to life as a television show.”

Chris Parnell, co-president of Sony Pictures Television Studios, teased that The Last of Us is “the first of many shows” the studio intends to develop with PlayStation Productions, which should excite fans of PlayStation properties such as Horizon Zero Dawn, God of War, and Uncharted. (The latter is getting a movie, though, so don’t hold your breath.)

This isn’t the first time someone has tried to adapt The Last of Us. Sony previously planned to turn the game into a movie written by Druckmann and produced by Sam Raimi, but creative differences between Druckmann and Sony doomed the film to development hell. Maisie Williams (Game of Thrones) was even being considered for the role of Ellie at the time!

Let’s hope this latest attempt at an adaptation actually gets off the ground. No director was named during the announcement, nor do we have a production start date, but we’ll keep you updated as we learn more.

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More Half-Life Games Could Be Coming from Valve

With Half-Life: Alyx out this month, fans are getting the first installment in the series since 2007. But the new VR title from Valve isn’t the Half-Life 2: Episode 3 that fans have been asking for since the studio went quiet on the series more than a decade ago. Alyx is an interquel set between the first Half-Life and Half-Life 2 that tells the story of what the titular hero was up to before Gordon Freeman arrived in City 17. While you may be disappointed that this isn’t exactly Half-Life 3, Valve developers Chris Remo and Robin Walker have told IGN that, hopefully, Alyx will lead to more Half-Life games in the near future.

“Hopefully everyone likes the game, and they want more of it,” Walker said, suggesting that a positive reaction from fans will mean that Valve can make more Half-Life games and sooner than the last one. “I hope we get to build more of it. I hope everyone didn’t hate it and now we have to slink away and spend another 13 years trying to figure out what our next shot at the whole thing is. So yes, I hope you see more from us a lot sooner than last time.”

This isn’t “Half-Life 3 confirmed” in any way, shape, or form but it’s at least a start. While Valve’s output has slowed to a crawl in the last decade, it has made a push to start shipping games again in the last two years, first with the CCG Artifact and now with Alyx as the flagship title for its Valve Index VR headset. If Alyx is a resounding success, it’s possible that the team at Valve will quickly (and happily) jump onto another installment.

“It’s really clear that people at the studio really, really like working in this universe and have really enjoyed making this game. And, like, why wouldn’t you, you know? It makes a lot of sense,” Remo said of the studio’s resurgent enthusiasm for the series. But it’s not like Valve ever completely abandoned the series, at least not behind closed doors. As we’ve learned over the years, several Valve teams have tried to develop new Half-Life games — some getting further along in the development cycle than others — but none have actually seen the light of day until now.

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Kakarot Time Machine update will be released sometime this month

The long-awaited update that adds the ability to travel back in time and complete side quests that players may have skipped during their initial playthrough of Dragon Ball Z: Kakarot will finally be released sometime this month.

Dragon Ball Z: Kakarot is a massive RPG title that sees fans relive the iconic story of DBZ through the eyes of Goku – or Kakarot, as is his original Saiyan name – Gohan and some other Z Warriors as well.

Covering nearly every single event from the day Goku went to introduce his son Gohan to Master Roshi and the gang at Kame House, all the way to dropping the enormous Spirit Bomb on Kid Buu, DBZ: Kakarot takes players on a remarkable journey that’s sure to awaken the all the possible nostalgia feels in fans who grew up watching this legendary anime.

Apart from featuring the main story events and battles, the game is packed with numerous side quests that feature some of the characters who never received an abundance of screen time but have still remained memorable nonetheless. Doing these side quests helps level up your character and can usually net you some valuable items to increase your overall stats even more.

However, because DBZ: Kakarot is a game that’s just buzzing with blazing fast action, skipping some of these side quests for the sake of continuing the main story happens to even the biggest of completionists out there.

So, in order to be able to go back and finish these side missions, players will be able to travel back in time via Trunks’ time machine. Trouble is, the time machine is not available in the game yet and Kakarot fans have been eagerly anticipating its addition with each update, but with zero luck thus far.

Fortunately however, thanks to the game’s official Twitter profile
, we now know that the big update is going to be released this month.

Bandai Namco

Goku unleashing one of his super attacks in Dragon Ball Z: Kakarot.Nothing beats Scissors Paper Rock: Rock. NOTHING. Except maybe Kamehameha.

While said profile is Japanese, and its tweets are therefore written in the Japanese language – we were still able to get our information by translating the message using Google Translate. The tweet
states that the upcoming “Time Machine” update will be released in March, and that more details about the update will be posted on the game’s official website and Twitter profile.

The exact date of the update is still unknown at this point, but players can at least rest assured now knowing that they will be able to go back in time and complete their entire quest log sometime this month.

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Razer releases its lightest gaming mouse to date

Razer just expanded its line of Viper gaming mice with the Viper Mini, a smaller version of the Viper and Viper Ultimate (the best gaming mouse with the highest DPI) with a shorter length and width grip. It’s also lighter than the other two, and is actually the lightest mouse in Razer’s line-up.

The Viper Mini checks in at just 61 grams and measures 4.6 (L) x 2.97 (W) x 1.49 (H) inches. In comparison, the Viper weighs 69 grams and measures 4.99 x 2.27 x 1.49 inches, while the Viper Ultimate checks in at 74 grams with the same physical dimensions.

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Save 10% on Bombing Quest on Steam

“Getting feedback from enthusiastic gamers was one of the best things to happen to Bombing Quest during the early stages of the development. The game grew, evolving in form and function. However, as a small indie team of two, we’ve got a limited pool of testers – mostly friends and other indie devs – which isn’t really enough to settle things such as the balance and the overall feel.

We believe that the most suitable form of player progression is to have more diverse and challenging opponent mechanics. That way, everyone who plays the game would hopefully develop different opinions for the best equipment depending on their style of play. Enemies and bosses that feel like a walk in the park, for one, turn out to be the other kryptonite and vice versa. To balance those things and make Bombing Quest be able to deliver the best possible experience, we need your feedback. As much of it as possible.

Don’t shy away from sharing your experiences with us :)”

“6 to 14 months”

“In the future, we are mostly going to add/improve the content and lore, fix bugs and optimize the performance.

At the very least:

– We are going to add 1-2 late game biomes.

– Wrap up the main story arc.

– Polish the game.

The best case scenario (These may or may not be implemented, depending on the interest in the game):

– 3-4 more biomes – we already have the environmental concepts, with some of the enemies developed.

– Side story arcs, explaining the lore of the world and completing NPCs’ own stories.

– Additional side quests to the existing zones.

– Additional gear and skills options.”

“All the basic systems for the game are complete with no major bugs that we know of. The main gameplay loop is stable. Bombing Quest currently takes 10-12 hours on average to complete, but if you are very strong Bomberman player you might be able to beat it in half that time.

Things to keep in mind:

– The main story arc is not complete and some of the lore segments are subject to change.

– The game uses custom collision detection, which has some problems running at a low fps – running the game on a PC that’s less powerful than the minimum system requirements. That could result in an unpleasant experience.

Current content:

– 5 large biomes and 2 smaller ones

– 34 Unique enemies (not including different skins)

– 8 bosses,

– 9 quests

– 20+ Gear upgrades”

“Yes – As new content is being added, the price is expected to go up.”

“Feedback is very important to us, so we would like to communicate as much as possible. There is an in-game feature to send us feedback directly. You can also contact us on the Steam forum, Facebook, join our Discord Server or send us an e-mail.”

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