Source link https://store.steampowered.com/newshub/app/362890/view/2925611484592371251
Square Enix has updated the official Final Fantasy XVI website with information on the characters and world. There is now a clean look at the world map.
The game is set in the complex realm of Valisthea. This land is governed by six different opposing forces which were detailed by Square Enix on the official website.
We have now managed to extract the world map from the official website without any of the text that blocks it. It gives a much clearer overview of what to expect from the land of Valisthea.
The first thing that is obvious is that there are going to be various forms of traversal across the world map. We can see that the land is divided by sea in the middle and there are regions offering diverse biome. Various mountains can be seen while the world appears to offer major landmarks seen in the shape of crystals and other natural attractions.
We have no idea how much of this world map will be explorable in the game itself, but regardless, it won’t be a surprise to see modes of transport like an airship and boat during the course of the single-player story mode for Final Fantasy XVi.
This land will be ruled by the following six empires. The Grand Duchy of Rosaria. The Holy Empire of Sanbreque, The Kingdom of Waloed, The Dhalmekian Republic, The Iron Kingdom, and The Crystalline Dominion.
Call of Duty: Warzone is a big game, and I don’t just mean in terms of popularity. Activision CEO Bobby Kotick said in an interview with VentureBeat that Warzone has now been downloaded a whopping 80 million times, and at a 250GB install size, that works out to an astounding 20 billion GB of accumulated drive space.
That size is assuming that all Warzone content is installed, of course (including Modern Warfare—we’re going big here), and it’s fluctuated since the free-to-play battle royale game was released, so it’s possible that the actual amount of data downloaded could be much less. But then there are updates on top of installs, which adds to the total amount—hey, we’re doing back-of-the-envelope math here, not calculating pi. The point is that it’s a staggering amount of data.
Warzone is also very big in the other sense of the term, in case there was any doubt, and that’s going to have an impact on how Activision engages with the Call of Duty player base in the future. CEO Bobby Kotick said during the company’s quarterly earnings call today that the addition of “free-to-play experiences” has more than tripled the number of monthly players compared to the same period last year, while hours played were seven times higher. That surge in growth since the release of Warzone has resulted in changes to Activision’s marketing, “to reflect the scale and size of our own proprietary network.”
“In August, millions of players gained access to the Black Ops – Cold War reveal trailer by playing interactive content within Warzone, generating a true virtual watercooler moment, and driving substantial interest in the new release,” Kotick said. “Going direct to our network of player this way represents more effective marketing than any paid media network.”
Activision intends to apply that sort of broad strategy to all its current and new games, citing the launch of World of Warcraft Classic last year as an example: The free World of Warcraft Starter Edition does not allow access to Classic characters, for instance, but Kotick said the World of Warcraft subscriber base has doubled since Classic went live, while presales of the upcoming Shadowlands expansion are “the highest we’ve seen at this stage ahead of any release.” I wonder how many gigs that works out to?
EA has said it will appeal a ruling from Dutch authorities over loot boxes in FIFA after it was fined €5m.
In a mid-October ruling, judges at the Court of The Hague authorised the Netherlands Gambling Authority (KSA)’s enforcement of the fine, first imposed in 2019, and published today.
EA has three weeks from the date of the order (15th October 2020) to change the way FIFA 19, FIFA 20 and FIFA 21 works in the country. So, in effect, it has one week to make a change to its most recent FIFA games. If it refuses to make a change, EA must pay €500,000 per week, up to a maximum penalty of €5m, in fines.
The Netherlands Gambling Authority declared loot boxes illegal because they are considered a game of chance, and therefore violate the country’s Gambling Act. Under Dutch law, a game of chance that allows a prize or premium to be won can only be provided if a relevant licence has been granted.
FIFA lets players spend real-world money on Ultimate Team packs, which contain a random assortment of players for use online against other human opponents as well as against the computer. FIFA has been accused of being pay-to-win and for encouraging children to gamble because of this mechanic, which is highly lucrative for EA.
According to video game industry analyst Piers Harding-Rolls, the FIFA game franchise is a $2bn annual business for EA, with the majority of revenue coming from Ultimate Team sales.
Netherlands & Belgium clampdown on loot boxes in games has seen multiple games remove them in these markets. EA already stopped paid for FUT player packs in Belgium
Not ideal for EA. I estimate the FIFA game franchise is a bn annual business, a majority coming from FUT sales https://t.co/D4FYw16Cro
— Piers Harding-Rolls (@PiersHR) October 29, 2020
A study carried out by the KSA in 2018 found there may be a correlation between playing games that incorporate loot boxes and development of an addiction to gambling. Chairmen René Jansen said at the time: “The KSA believes it is crucial to shield vulnerable groups, such as minors, from exposure to gambling. For that reason, the KSA supports a strict separation between gaming and gambling. Gamers are often young and therefore particularly susceptible to developing an addiction. As such, gambling elements have no place in games.”
The KSA said it called on companies in the gaming industry to adapt their games so they were no longer infringing the Gambling Act. “A number of companies heeded the KSA’s call,” it said. “However, Electronic Arts Inc. and Electronic Arts Swiss Sàrl did not.”
In a statement issued to Eurogamer, EA repeated its claim that FIFA loot boxes do not violate gambling laws, and vowed to issue an appeal.
“Players all over the world have enjoyed FIFA and the FIFA Ultimate Team mode for many years and as such, we are disappointed by this decision and what it may mean for our Dutch community. We do not believe that our products and services violate gambling laws in any way. We are appealing this decision and we seek to avoid a situation impacting the ability of Dutch players to fully experience and enjoy FIFA Ultimate Team.
“Electronic Arts is deeply committed to positive play. We seek to bring choice, fairness, value and fun to all our players in all of our games. We remain open to discussions with the Netherlands Gambling Authority and other stakeholders to understand and explore solutions to address any concerns.”
In January 2019, EA stopped selling FIFA Points in Belgium following government pressure over loot boxes.
In September 2018, the Belgian government, which had already declared loot boxes to be a form of gambling, launched a criminal investigation into EA after the publisher refused to modify FIFA’s randomised card pack loot boxes in order to comply with the country’s gambling laws.
Belgium’s Gaming Commission determined loot boxes found in FIFA 18, Overwatch and Counter-Strike: Global Offensive were an “illegal game of chance”, and thus subject to Belgian gambling laws.
Following the ruling, Blizzard, Valve and 2K Games all elected to disable loot boxes in their games in Belgium. EA, however, refused to budge until January 2019.
FIFA loot boxes are currently not considered a form of gambling in the UK, although the government is taking a close look at them in that context.
In 2018, EA came out strongly in saying it didn’t believe loot boxes were a form of gambling. In April 2018 it said its games were “developed and implemented ethically and lawfully around the world” and it did not agree they could “be considered as any form of gambling”. This, EA CEO Andrew Wilson said in May 2018, was because “players always receive a specified number of items in each pack” and because it doesn’t “provide or authorise any way to cash out or sell items or virtual currency for real money”.
However, as Eurogamer has reported, when it comes to FIFA, you can most definitely cash out.
For FIFA 19, EA added FUT card pack probabilities for the first time. This system tells you the percentage chance you have of obtaining a card of a certain quality from a pack (for some cards, the percentage chance is shockingly low). This was seen as an attempt to add transparency to Ultimate Team, which makes a billion dollars a year for EA.
Source link https://youtu.be/hoPciJYeIbg
Far Cry 6 had a release date of February 18, 2021, but Ubisoft now plans to release the open-world adventure during its next fiscal year. That begins April 2021 and ends March 2022. The unfortunately named Rainbow Six: Quarantine is also still coming, but the publisher is scheduling for that same period. Ubisoft announced these delays in its first-half financial report today. This move comes as a result of production delays due to the complications of the pandemic and work-from-home.
“Despite having moved Far Cry 6 and Rainbow Six Quarantine to 2021-22 to leverage their full potential in the context of production challenges caused by COVID-19, our new non-IFRS operating income targets for 2020-21 remain within the boundaries we set back in May,” Ubisoft chief financial officer Frédérick Duguet said. “Being able to maximize the long-term value of our IPs while at the same time maintaining solid financial targets highlights the increasing recurring nature of our revenues, the strength of our portfolio of franchises, confidence in our holiday season release slate, and current supportive industry dynamics.”
If you’ll allow me to translate that — Duguet is saying that Ubisoft is making a lot of extra cash right now due to the pandemic. People are turning to games for safe, at-home entertainment. And this has led to a surge in revenue for the publisher’s ongoing live-service games like Rainbow Six: Siege. But it’s also led to an increase in sales for catalog releases like Assassin’s Creed: Odyssey.
People are also buying more games digitally. This increases the profit margin of each game sold, which is yet another example of the trends moving favorably for gaming publishers.
This enables Ubisoft to delay games without taking a major hit.
Ubisoft still has Watch Dogs: Legion, Assassin’s Creed: Valhalla, and more coming before the end of March 2021.
You can’t solo security
COVID-19 game security report: Learn the latest attack trends in gaming. Access here
Hello everyone! This is Naoki Yoshida, producer for Final Fantasy XVI. Everyone here in the development team is currently working together on a massive scale to bring you an all-new game worthy of the Final Fantasy name. Our next major announcement is planned to take place in 2021, but ahead of that, we revealed the Final Fantasy XVI teaser website today.
In the teaser website, we’ve included a lot of new information and artwork to introduce you to the world in which the story takes place, and also some of the main characters of the game. So, let me briefly introduce the content of the site!
A Land Blessed in the Light of the Mothercrystals
Final Fantasy XVI’s adventure takes place in a land called Valisthea, which is studded with colossal mountains of glittering crystal called Mothercrystals. These Mothercrystals have towered over the realms around them for generations, blessing them with aether. This blessing of the Mothercrystals has allowed these realms to thrive, and their people to live in comfort.
Countless wars have been fought over the Mothercrystals all around the land, leading to the rise of nations such as the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Dhalmekian Republic, and the Iron Kingdom, each with their own culture and ideology. Ongoing skirmishes have forged an uneasy peace between these nations, but with the emergence of the ruinous Blight, that fragile peace is starting to deteriorate.
Three characters swept up by the winds of fate
There was a lot of speculation, but yes, the young knight and the tattooed man in the “Awakening” trailer are one and the same. His name is Clive Rosfield, and he’s the main protagonist of this game. The firstborn son of the Archduke of Rosaria, Clive is a Shield who protects his younger brother Joshua, the Dominant of the Phoenix. Joshua bestowed the Blessing of the Phoenix upon him, giving Clive the ability to wield a part of the Eikon’s fire. However, as the story unfolds, he is swept up into a great tragedy.
Joshua Rosfield is Clive’s younger brother and also the Dominant of the Phoenix—Eikon of Fire. Dominants are special beings who have the power of an Eikon residing within them. As a Dominant, Joshua transforms into the Phoenix and fights to protect his nation. Even though he was born into royalty, Joshua treats everyone with kindness, but he does have his childlike side, too, with a particular dislike of carrots.
The two brothers find a confidant in Jill Warrick, who was raised alongside them. At an early age, Jill was taken from her homeland in the Northern Territories—a nation that swore loyalty to the Grand Duchy of Rosaria—to become a ward of the duchy, securing peace between the two realms. She spends her childhood years with Clive and Joshua as a member of the Rosfield household.
The Eikons and the Dominants that threaten the world
For those familiar with the Final Fantasy series, you may know Eikons as “Summons”, and they are without a doubt the most destructive and lethal creatures in Valisthea. Wielding powers that can level nations, Eikons reside within special beings called Dominants. How Dominants are treated depends on the realm—in some they are revered as royalty, while in others they are sent to the frontlines as weapons of war.
In the “Awakening” trailer, Eikons such as the Phoenix, Titan, Shiva, and Ifrit make an appearance. As for questions about how many other Eikons there are in Valisthea, who they are, and what will happen when they come to blows, well…you’ll just have to wait for a future reveal to find out!
I hope you get a chance to visit the newly launched Final Fantasy XVI teaser website, as you’ll find plenty more information and artwork there. Our next big announcement will be in 2021, so please look forward to it, and please keep looking forward to Final Fantasy XVI!
The Ksa imposed the orders subject to a penalty because the popular FIFA football game contained illegal loot boxes. These loot boxes are like treasure chests. The FIFA loot boxes, for example, would contain football players that could improve the performance of the team that the player was using to play the game. The players contained by the loot box are determined by chance, and the contents cannot be influenced. The fact that football players sometimes have a high value and that they can occasionally be traded constitutes a violation of the Gambling Act. Under Dutch law, a game of chance that allows a prize or premium to be won can only be provided if a relevant licence has been granted.
A study carried out by the Ksa in 2018 found that there may be a correlation between playing games that incorporate loot boxes and development of an addiction to gambling. Chairmen René Jansen: ‘The Ksa believes it is crucial to shield vulnerable groups, such as minors, from exposure to gambling. For that reason, the Ksa supports a strict separation between gaming and gambling. Gamers are often young and therefore particularly susceptible to developing an addiction. As such, gambling elements have no place in games.’
Following the publication of the study, the Ksa called on companies in the gaming industry to adapt their games so they were no longer infringing the Gambling Act. A number of companies heeded the Ksa’s call. However, Electronic Arts Inc. and Electronic Arts Swiss Sàrl did not.
Further information is provided in the five questions and answers below.
Why did the Ksa impose an order subject to a penalty?
Electronic Arts Inc. and Electronic Arts Swiss Sàrl are violating the Gambling Act through its Packs in the FIFA video game. The law stipulates that games of chance may not be offered without a licence. This is not without cause; games of chance are high-risk products that can only be offered under strict conditions. Electronic Arts Inc. and Electronic Arts Swiss Sàrl are not licensed to offer games of chance. The orders subject to a penalty were imposed in order to compel the companies to put an end to the violation. The Ksa considers the violation of the law to be particularly serious given that a large number of children and young adults have access to Packs in the FIFA game and are particularly vulnerable to developing gambling addictions.
What is the background to this case?
In 2018, the Ksa conducted an investigation into loot boxes, after concerns were raised by gamers, parents and care institutions, among others. This issue is by no means unique to the Netherlands; regulatory bodies around the world are addressing the blurring boundaries between gambling and gaming. The fact that each country has its own gambling laws, all of which are structured slightly differently, complicates the matter. The Ksa’s investigation revealed that several loot boxes were not in compliance with Dutch law. Non-compliance was found in cases where the content of the loot boxes could not be influenced, the content had a high value and the content could be traded. The investigation also found a potential correlation between loot boxes and the likelihood of players developing a gambling addiction. As a result of the investigation, the Ksa called on game developers and game companies to comply with the standard set by the law, which is that games of chance offered without a licence are prohibited. A number of providers subsequently adapted their games accordingly. Electronic Arts Inc. and Electronic Arts Swiss Sàrl did not, despite having already been notified by the Ksa in April 2018 that its Packs in FIFA 2018 were in violation of the Gambling Act. In early 2019, the Ksa informed Electronic Arts Inc. that the same violation occurs in the FIFA 2019 game. According to the law, the Packs constitute a game of chance.
Why did it take so long?
Legal proceedings entail a very lengthy process and must be conducted with a lot of care and diligence. The same applies to any investigations that may be required. The stakes are high. Since the investigation in 2018, the Ksa and Electronic Arts Inc. have communicated on this matter on several occasions and various procedures have been followed. In some cases, the Ksa is prohibited either by the court or by law to publicise a measure during legal proceedings. This was the case in this matter as well.
What is the Ksa’s overall impression of loot boxes?
The Ksa’s study into loot boxes in 2018 showed that a number of loot boxes were not in compliance with Dutch law. In addition, the Ksa concluded that there was evidence to suggest a possible association between loot boxes and the development of addiction in players. This was not only the case for illegal loot boxes. The Ksa is alarmed that more and more games are appearing with elements of gambling, not least because gamers tend to be young and particularly susceptible to developing a gambling addiction. Loot boxes (called ‘packs’ in FIFA) are the exponent of this trend. The Ksa believes it is crucial to shield vulnerable groups, such as minors, from exposure to gambling. Adults likewise stand to benefit in this regard, as they should be aware of what kind of game they are playing. This is, in part, why the Ksa feels that a strict distinction must be made between games and games of chance. Games of chance are high-risk products, and offering them without a licence is prohibited.
If a FIFA player feels they have been wronged, where can they report it?
Players who wish to file a complaint about the operation or modification of the game can contact the game’s providers. The game’s providers are the parties that decided to include a gambling game within the game, thereby breaking the law. The Ksa has pointed this out to Electronic Arts Inc. and Electronic Arts Swiss Sàrl repeatedly. Electronic Arts Inc. and Electronic Arts Swiss Sàrl are therefore itself responsible for changing the game such that it is no longer in contravention of the law. How exactly it accomplishes this is at their discretion.
The retro-inspired life sim game Harvest Town is breaking free from its Android exclusivity as it receives an iOS version next month.
Harvest Town is a pixelated farming simulation mobile game where players live out their lives breeding diverse amounts of animals and growing crops in different seasons. They can also enjoy gratifying experiences with free exploration of the nearby town and go mining deep in underground caves.
Alongside its iOS release, the game is also receiving a substantial amount of content in a new 2.0 update. One such new feature includes the ability to hire farm hands to help you out in your daily tasks, freeing your hands from logging and mining to focus on other tasks. You can also alter the working time to maximize your profits.
Version 2.0 offers 8 new skills to participate in: Farm, Log, Fish, Mine, Battle, Breed, Pickup, and Cook. These will let you choose different growth routes, and there will be 3 options for each skill that affect your ability to perform certain tasks.
For the sweethearts out there, the new update will also introduce romance options for your character. As you build up your fondness with other characters, you’ll unlock dating scenes and romantic scenarios to add a bit more depth to these relationships.
To cultivate a better player experience, version 2.0 also brings several optimisations to the game, including a sleek new UI design and new facial expressions for NPCs. There’s also the new Story Review and Automatic Route Finding features that have been frequently requested by players, so fans of the game can have a more streamlined experience.
Harvest Town’s iOS version is not yet up on the App Store, but it will be releasing sometime in November. Android users can already check it out on Google Play, with the 2.0 update coming later this week.
Hello Games revealed today that a No Man’s Sky Next-Gen update is under preparation and will be released on the respective launch days for Sony’s PlayStation 5 and Microsoft’s Xbox Series S/X next month. While this year was already full of surprises for No Man’s Sky fans (Living Ships, Exo Mech, Desolation, Cross-Play, Game Pass, and Origins), the developers are calling this their biggest undertaking yet.
First of all, existing customers on PlayStation 4 and Xbox One will be able to upgrade to No Man’s Sky Next-Gen for free as well as retain their existing progress through saves.
Secondly, on the technical front, this update will enable 4K@60FPS visuals on the PlayStation 5 and Xbox Series X. Sony’s console will also enjoy exclusive support for features such as the DualSense controller’s haptics, the Tempest 3D AudioTech, and of course support for the PlayStation VR version of the game through backward compatibility. Lastly, users playing on next-gen consoles and PC will now get to explore ‘fuller worlds’ that are more densely populated and detailed.
Below you’ll find a gallery of screenshots, a series of highlighted features, and the brand new No Man’s Sky Next-Gen debut trailer. For the full update patch notes, head to the official website.
Next generation hardware allows No Man’s Sky’s procedural generation to create lusher, richer and more densely populated universes than ever before. Planet surfaces are even more detailed, with thousands more rocks, alien grasses, and exotic flora on screen at any time. Also available to PC players.
32 player multiplayer
For the first time on console, up to 32 players can join forces to build, survive, fight and explore the galaxy together.
4K at 60FPS
On next-generation consoles players can experience the universe in pin-sharp detail at higher framerates.
Explore alien vistas with improved shadows, greater draw distances, thousands more objects on screen and improved lighting and volumetric effects.
Vast base building
Players can now work together to build huge off-world colonies, with the ability to construct and render far more vast and complex bases on screen.
Warp speed load times
Explore the universe instantly with 5-10x reduction in loading times. On next-gen consoles, you can warp from solar system to solar system in an instant.
Next-generation explorers will be able to join together with other adventurers on all other platforms, including previous generations.
Not only will previous owners of No Man’s Sky on current-generation consoles be able to upgrade their game to next-generation for free when the new machines launch in their territory, but their progress can be carried across to their new console.
An evolving game
Just another step on the evolution of the best-selling title, No Man’s Sky Next Generation will come preloaded with the previous four years of huge upgrades from day one. Join in the journey at our most important moment yet.
Haptic controls (PS5 only)
From the satisfying feeling of firing your boltcaster, to the gentle nudge of a building part slotting into place in a space habitat or the firm click of the trigger in your interstellar ship – haptic controls allow players to feel immersed in an alien world as never before.
Advanced audio (PS5 only)
Immersion has always been a pillar of No Man’s Sky. Thanks to PlayStation 5’s Tempest 3D AudioTech, players will be able to soak in the ambience of an alien planet, or feel a ship fly overhead like never before.
PS VR (PS5)
No Man’s Sky is fully playable in PS VR on PlayStation 5 by virtue of the backwards compatibility functionality.