PLACEFRONT on Steam


About This Game

Build, play, drive. PLACEFRONT is a stylized and relaxing city builder with unique architecture, drivable vehicles, diverse biomes, and over 150 ready-to-place objects. PLACEFRONT pits the player in a world of colorful architecture and engaging simple city building mechanics without the burdensome of resource draining or mandatory management requirements. Place any building at any time on almost any flat surface! Also includes Ramp Dream level and 4 already-made stock levels.

Create a sprawling metropolitan city, an Egyptian oasis or a medieval enclave in different levels or even in the same level. Here are some of the main features you will be able to experiment with:

SIMPLE GAMEPLAY MECHANICS:

-GUI building menus with respective icons
-Freely rotate and preview objects before placing them
-Erase existing buildings
-8 ready-to-build levels with roads enabled or disabled

SAVE AND LOAD SYSTEM:

-Save your level at any time with any type of name
-Load a saved level from the main menu

VEHICLES:

-8 unique vehicles including a sedan, truck, compact, SUV, muscle car and 2 airplanes
-Drive over ramps to get some air time


DOCKS AND BRIDGES:

-Create either wood docks or concrete docks to connect islands and drive from one island to another
-Fuse together concrete docks to allow an artificial placing area over water

TELEPORTS:

-Enter convenient teleports to easily reach higher or lower ground when driving

RAMP DREAM LEVEL:

-Drive, find and locate orbs while engaging in amazing jumps and views

We plan on adding more buildings, vehicles, levels and general features in the upcoming weeks, and will post announcements when they are updated in the game. Try PLACEFRONT today and let us know about your comments or suggestions in our discussions board!

Includes support for both Windows and Mac.



Source link https://store.steampowered.com/app/1555500/PLACEFRONT/

The Legend of Heroes: Kuro no Kiseki – ‘Action Battle’ system first look


The Legend of Heroes: Kuro no Kiseki

The latest issue of Weekly Famitsu has a 16-page special feature on Falcom’s 40th anniversary, which includes the first information on the battle system featured in the upcoming The Legend of Heroes: Kuro no Kiseki.

Additionally, the official Falcom Twitter account has posted the first screenshot of the game’s battle system on Twitter (above).

Get the tidbits below.

Field

  • R1 – Move faster.
  • R3 – Change targets.
  • Even if you get close to an enemy, you can avoid battle by not targeting them.

Action Battle

  • Circle – Attack.
  • Square – Deploy Shard. (Similar to Orbment?)
  • X – Evade (backflip and step).
  • Triangle – Tactics menu.
  • Right Touchpad – Target information.
  • L1 – Switch characters.
  • Party members that you are not controlling will fight on their own.

Command Battle (you can switch between Action and Command at any time)

  • A gauge that indicates turn order is displayed.
  • Inherits characteristics of the previous Action Time Battle system.
  • When your turn arrives, you can move freely within the battle area.
  • Links and S-Breaks are also available.
  • Each button corresponds to a command, such as Defend, Arts, and Crafts.
  • Arts effect range has been reformed.
  • BOOST and SCLM are new elements.

The Legend of Heroes: Kuro no Kiseki is due out in 2021 in Japan for unannounced platform(s). Read more about the game here and here.

Thanks, Ryokutya2089 and Famitsu.

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Source link https://www.gematsu.com/2021/03/the-legend-of-heroes-kuro-no-kiseki-action-battle-system-first-look

Baby Goat Billy on Steam


Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:



“As a small indie studio, we have complete creative freedom and want to satisfy our players’ needs. Suggestions and feedback will be taken very seriously and will help shape the future game. At the moment there are a few main pillars that we are excited about but we need to prove that the players are also excited about them. Help us figure out what quest types we should focus on and suggest new scrolls, challenges, enemies and environments.”


“6-12 months. Depending how well the game’s direction is received by players.”


“The full version will have a lot more enemies and scrolls with different rarities. It will also include more combat features/mechanics that make the game more enjoyable for the advanced players. Immersive story and unique characters to interact with.

More quests, collectables and obstacles.”


“Current version is fully playable and each run is different. It provides a unique experience for each player and replay value. Different deck builds and strategies available. The game includes 35+ scrolls. 14 enemies each with unique actions. Deckbuilding system. Character progression. Talents system. Dungeon story system, collectables and obstacles.”


“We plan to gradually raise the price as we ship new content and features.”


“The community will have big impact on taking game design decisions, visuals and overall direction of the game. Further on, there will be challenges, iterative feedback on balancing and design discussions. We are eager to get actual player feedback and let that guide us. You can reach out on the Steam Discussions board or at heystudio90@gmail.com”


Read more

About This Game

Baby Goat Billy is a story-driven quest to save your baby brother. You will encounter unique enemies and once you defeat them you will be able to add new cards to your deck. You can experiment with different strategies and find the optimal way of completing the dungeon. As you progress, you will reveal more information about this ancient world and about what happened to your brother.

Unravel the Mystery: Explore the beautiful fantasy world of goat mythology, speak with different characters, collect legendary relics, complete side quests and challenges. Acquire powerful skills which will aid you in the mysterious dungeons.

Dynamic Deck Building: Pick your strategy wisely, discover unique cards to add to your deck with each attempt at completing a dungeon. Choose cards that work well together to defeat your foes and receive epic rewards.

Summon powerful totems: These tribal totems can greatly enhance your deck by interacting with your cards and actions.

Overcome puzzles and challenges: Movement obstacles will test your reflexes and provide an additional fun mechanic to the dungeon runs.



Source link https://store.steampowered.com/app/1461960/Baby_Goat_Billy/

NBA 2K21 is Coming Soon to Xbox Game Pass


With exciting improvements to its best-in-class gameplay, competitive and community online features, and deep, varied game modes, NBA 2K21 offers a one-of-a-kind immersion into all facets of NBA basketball and basketball culture on Xbox Series X|S and Xbox One. Today, we’re excited to announce that starting on March 4, Xbox Game Pass members can enjoy NBA 2K21 on console and on the cloud with Xbox Game Pass Ultimate!

Players new to NBA 2K21 can enjoy a wide variety of new features and game modes, including MyTeam mode, MyCareer mode, and the new-look Neighborhood. Ball with friends on the court or rock your swag off it.

All-New MyTeam Seasons

The MyTeam mode is always evolving, whether it be through new cards that change the meta or new content that provides exciting rewards. Xbox Game Pass members who join MyTeam today will find that Season 5 – Age of Heroes is underway, where your team of superstars from the modern age or the golden age of the NBA await. Assemble your squad and unleash their powers.

NBA 2K21

MyTeam Heroes and Heroics

Season 5: Age of Heroes is full of brand-new heroic players, epic challenges, legendary rewards. You can start by building your own hero in LeBron James by redeeming his Sapphire Evo card. Put in the work by completing unique challenges and help him evolve into a Diamond card. Go ahead and unlock, collect, and compete with all MyTeam’s brand-new, hero-themed cards. Earn a super reward by completing sets from the modern age of the NBA with future superstars like Luka Doncic and Mitchell Robinson and the golden age of the NBA with the likes of Shaq and Manu Ginobili.

Of course, heroes require heroics, and every legend deserves a signature challenge. In this case, it’s none other than 6-time NBA Champion, his Airness, Michael Jordan. Play through one of Jordan’s most iconic moments, “The Last Shot,” a game-winning shot that gave MJ 45 points and the Chicago Bulls a second 3-peat and their 6th NBA Championship in the ‘90s. Complete the challenge to earn a Diamond Jordan shoe and Hall of Fame badge! If you don’t own a Michael Jordan card, redeem this locker code for your free MJ MyTeam card: JORDAN-LAST-SHOT

NBA 2K21

We hope Xbox Game Pass and Xbox Game Pass Ultimate members will love playing this authentic, realistic basketball video game experience and join millions of fans as NBA 2K21 continues to push boundaries with its best-in-class gameplay and one-of-a-kind immersion into all facets of NBA basketball and basketball culture.

Xbox Live

NBA 2K21

2K


605


$59.99

$19.79

NBA 2K21 is the latest title in the world-renowned, best-selling NBA 2K series, delivering an industry-leading sports video game experience on Xbox One.

With extensive improvements upon its best-in-class graphics and gameplay, competitive and community online features, and deep, varied game modes, NBA 2K21 offers one-of-a-kind immersion into all facets of NBA basketball and culture – where Everything is Game.



Source link https://news.xbox.com/en-us/2021/03/03/nba-2k21-coming-soon-xbox-game-pass/

Elden Ring Leaked Trailer Was Old Build and For Internal Use, Final Game Will Look Much Better


A prominent leaker who had previously shared new Elden Ring concept art has shared more details on From Software’s Elden Ring.

Elden Ring fans were finally able to see the first gameplay footage from the new From Software project but in low-quality off-screen footage. According to Longqi, who has posted a new video on the Chinese video platform Bilibili, the leaked trailer for the game was for internal use only and it is similar in style to Project Beast.

Project Beast was the codename for Bloodborne. Before the official reveal of the game, screenshots were leaked that showcased various parts of the game but just like Elden Ring, they were low-quality off-screen screenshots taken from a video. According to the leaker, this was a lower quality trailer than Project Beast but that was intentional since this video was never supposed to leak online in the first place.

In the trailer, we also get to see a giant tree, but it is not used to connect the whole world e.g the hub in God of War, but only located in a certain kingdom. The narrator of the trailer is also an NPC in the game and shares the voice actor with Patches the Hyena.

The trailer showcased various locations like the Castle in the beginning and the snow scene at the end, but they are located in different kingdoms. The character seen standing at night is similar to Xanthous King. The giants who are seen pulling a wagon are references to the Green Man in Celtic mythology.

Lastly, the leaker also suggests that the game is releasing this year, however, there have been reports that suggest that COVID-19 has impacted the development of the game so it is possible that the release could be delayed.



Source link https://gameinfinitus.com/news/elden-ring-leaked-trailer-was-old-build-and-for-internal-use-final-game-will-look-much-better/

Next Need for Speed pushed to 2022 as EA temporarily reassigns Criterion


Need For Speed 2022

One of the sole images we have of whatever Criterion’s planning for the next NFS game.


EA

Here, racing game fans, have another delay for the segment in 2021. Following hot on the heels of the Gran Turismo 7 delay, EA Chief Studios Officer Laura Miele said in an interview published Monday that the next Need For Speed game is delayed to 2022. Miele spoke to Polygon about the hardships of developing games amid the coronavirus pandemic and announced that Criterion, the studio responsible for the next NFS game, is temporarily helping EA DICE, which is busy working on the next entry to the Battlefield series.

“It’s hard to make games from home, and the [EA DICE] team is fatigued a bit,” Miele said about Criterion’s temporary reassignment. She emphasized that Need for Speed is not going away and absolutely remains on Criterion’s list of priorities, saying, “They own the franchise.” The massive video game publisher also cited its recent acquisition of Codemasters, which will likely ship a new Formula One video game later this year. Essentially, Miele said the latest F1 game will provide cover for no new NFS entry in 2021, at least in the form of shipping some sort of racing game under EA this year. F1 and NFS hardly intersect on the Venn diagram of racing games.

EA did not immediately respond to Roadshow’s request for comment on the next NFS’ delay, but the fact that Criterion won’t rush something to store shelves this fall could be a good sign. This will be the first NFS game on the newest gaming consoles, and hopefully a turning point from a handful of ho-hum entries in the past few years.



Source link https://www.cnet.com/roadshow/news/need-for-speed-delay-video-game-ea-criterion/

Need for Speed 2021 delayed to aid Battlefield development – Thumbsticks


Electronic Arts is set to delay the next Need for Speed game into 2022.

In a recent interview with Polygon, EA’s chief studio officer detailed that the company would be moving Criterion Games from the upcoming racing title to support EA Dice on the next Battlefield.

Criterion Games, developers of Need For Hot Pursuit, have previously aided DICE in the development of Battlefield V‘s Firestorm and Star Wars: Battlefront 2. Their recent transfer back onto the as-yet-untitled Battlefield game comes just weeks after EA finalised their acquisition of racing game developer, Codemasters (Dirt 5).

Speaking with Polygon, EA CSO Laura Miele reaffirmed that Need for Speed would remain with Criterion, commenting that the England-based developers “owned” the franchise. The direction of the long-lived racing series shifted after the middling reception to some of the more recent entries, helmed by Ghost Games.

Despite a new direction, however, the release of Codemasters’ yearly F1 title neutralised the urgency for EA to release another racing game within 2021. Instead, the company is proving itself eager to support the upcoming Battlefield which will be the first to benefit from next-gen hardware.

Miele went onto hint at a slowed and arduous development process for the Battlefield team:

“I think that there’s been, you know, fatigue and some burnout, working from home. A lot of that even has to do with just the needs that people have with their families; some people are taking care of their kids at home [while they work]. So, our productivity is not as high, and then the creative connection and creative energy isn’t as high when they’re working from home.”

While the delay is an unwelcome surprise to Need for Speed fans, Criterion Games will return to the development of the 25th entry of the franchise after the launch of the next Battlefield – which is slated for a late 2021 release.


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Source link https://www.thumbsticks.com/need-for-speed-2021-delayed-to-aid-battlefield-development-03022021/