Welcoming Ready At Dawn to Facebook


There are few higher compliments a developer can receive besides, “I dreamed about your game.” Many of us experienced that very phenomenon with Lone Echo—our adventures with the main character Liv were so vivid and the shared empathy so strong, the connection felt real. Ready At Dawn Studios’ storytelling and innovation DNA were on full display in Lone Echo and set the standard for VR narrative adventure, showcasing how virtual reality offers players more immersive, memorable, and emotionally charged experiences. Today, I’m excited to share that Ready At Dawn is joining Facebook—and the future of groundbreaking content in VR has never looked brighter.

Having shipped titles to multiple platforms in the past, Ready At Dawn is a veteran game developer with some serious chops—as well as a VR pioneer. They’ve created four titles for the Oculus Platform, including Lone Echo, Echo Arena, Echo Combat, and Lone Echo II, which is currently in development. In addition to setting the bar for narrative VR experiences, Lone Echo re-wrote the playbook for VR movement mechanics with the debut of Ready At Dawn’s signature innovative continuous locomotion system and full-body IK (inverse kinematics). The zero-g mechanic is used throughout the Echo Games franchise and lends itself well to VR beginners and competitive VR esports alike.

As part of the Oculus Studios team, Ready At Dawn will continue creating memorable, immersive, and innovative VR content for gamers around the world as an independently-operated studio. We’re thrilled to welcome them to the family.

Why Ready At Dawn?
Ready At Dawn is a veteran game developer, having shipped games to multiple platforms in the past, and a VR pioneer. They’ve created four games for the Oculus platform since 2017, including Lone Echo, Echo Arena, Echo Combat, and Lone Echo II (currently in development), all of which feature Ready At Dawn’s signature zero-g continuous locomotion system and full-body IK (inverse kinematics). With Facebook’s latest advancements in VR technology, Ready At Dawn can readily explore a future of rich and immersive original VR content.

How will Ready At Dawn maintain its culture as they become part of Facebook?
As with any development studio, the people that comprise it are integral to its success, and that’s no different for Ready At Dawn. The tight-knit community at the studio and their focus, in turn, on cultivating passionately engaged gaming communities are aspects of the company we admire and intend to maintain. They will continue to build amazing game experiences as an independent studio operating out of their current offices in Irvine, CA, and Portland, OR, with the full support of Facebook and the Oculus Studios team behind them.

What will Ready At Dawn be working on as part of Oculus Studios?
The studio is working on Lone Echo II, and we are eager for its launch. We are not announcing future projects at this time.

Will they be developing for Quest or the Rift Platform?
We’re extremely pleased with Echo VR’s success on Quest, and Ready At Dawn will continue to support and iterate on that franchise. Ready At Dawn has exciting plans for future games, and we hope to bring those experiences to as many people as possible, but we’re not ready to share details at this time.

Is everyone at Ready At Dawn moving over to Facebook?
We can confirm that the entire Ready At Dawn team will be joining the Oculus Studios team.

Do you plan to acquire other studios? What else are you doing to accelerate VR?
We’re exploring many ways to accelerate VR, and we have awesome and innovative plans for the next few years of gaming. We are thrilled to have Ready At Dawn join our team.



Source link https://www.oculus.com/blog/welcoming-ready-at-dawn-to-facebook/

Microsoft is shutting down Mixer and partnering with Facebook Gaming


Microsoft is closing its Mixer service on July 22nd and plans to move existing partners over to Facebook Gaming. The surprise announcement means Mixer partners and streamers will be transitioned to Facebook Gaming starting today, and Microsoft will no longer operate Mixer as a service in a month’s time.

Microsoft has struggled to reach the scale needed for Mixer to compete with Twitch, YouTube, and even Facebook Gaming which has led to today’s decision. “We started pretty far behind, in terms of where Mixer’s monthly active viewers were compared to some of the big players out there,” says Phil Spencer, Microsoft’s head of gaming, in an interview with The Verge. “I think the Mixer community is really going to benefit from the broad audience that Facebook has through their properties, and the abilities to reach gamers in a very seamless way through the social platform Facebook has.”

Microsoft is partnering with Facebook to transition existing Mixer viewers and streamers over to Facebook Gaming in the coming weeks. On July 22nd, all Mixer sites and apps will automatically redirect to Facebook Gaming. Existing Mixer Partners will be granted partner status with Facebook Gaming, and any streamers using the Mixer monetization program will be granted eligibility for Facebook’s Level Up program. Mixer viewers with outstanding Ember balances, channel subscriptions, or Mixer Pro subscriptions will receive Xbox gift card credit.

Microsoft’s xCloud service.
Photo by Nick Statt / The Verge

Microsoft’s choice to partner with Facebook is clearly a strategic one that’s also related to broadening the appeal of its upcoming xCloud game streaming service and its overall gaming efforts. Microsoft will work closely with Facebook to bring xCloud to Facebook Gaming, allowing viewers to click and immediately play games that people are streaming. It’s a vision that’s very similar to Google’s ambitions with Stadia, but Mixer has lacked the scale and viewership to truly deliver this more broadly. Microsoft recruited exclusive streamers like Ninja and Shroud with big deals, but they haven’t been enough to get more people using the service over rivals. Ninja, Shroud, and other top streamers are now free to rejoin Twitch or stream on Facebook Gaming.

Microsoft faced a decision between ditching Mixer, selling it off, or even investing more money in without a guarantee it would hit the scale it needs to compete. “It wasn’t as much about return on sell, it was about finding a partnership that was the best things for the community and streamers,” explains Spencer. “We think this is it, and it gives us a great place to launch more xCloud content and give gamers the ability to play from there.”

Microsoft has talked about reaching 2 billion gamers with its vision for xCloud, but Mixer wasn’t in a strong enough position to help achieve that goal. “When we think about xCloud and the opportunity to unlock gameplay for 2 billion players, we know it’s going be critically important that our services find large audiences and Facebook clearly gives us that opportunity,” says Spencer.

US-ESPORT-FORTNITE-NINJA-TWITCH-MIXER

Ninja and other Mixer streamers will be free to return to Twitch.
JOHANNES EISELE/AFP/Getty Images

It’s not clear exactly when we’ll see xCloud show up in Facebook Gaming, but it’s a key part of this new partnership. Microsoft is getting ready to launch xCloud streaming generally later this year, as part of the company’s Xbox Game Pass offering. “I don’t think we’re going to have to wait too long to see the outcome of the collaboration between the two companies to enable this tech for Facebook Gaming viewers,” reveals Spencer.

We’ve seen Microsoft give up on services in the past like Groove Music and partner with Spotify, but that partnership wasn’t exactly super close or meaningful to end users. Spencer sees this as the beginning of opportunities around gaming for Microsoft and Facebook. “The teams are physically actually close to each other, we’ve been to each other’s offices,” says Spencer. “You’ll see us continuing to grow this relationship… this will be the beginning of us seeing future opportunity together. I think we have a lot of alignment between the organizations on areas where the industry is going and how we can help each other.”

Microsoft will now keep hold of the technology that has powered Mixer and supported collaborative and low-latency streaming features. Microsoft Teams will start to use part of this Mixer technology in the future to improve real-time interactivity and low-latency streaming, and the Mixer developers involved in this will remain at Microsoft to help with the work on Teams. “Applying these fan-centric capabilities to new productivity experiences will create immersive ways for Teams to empower people, teams, and organizations to better engage in virtual gatherings at work and school,” says Spencer.



Source link https://www.theverge.com/2020/6/22/21299032/microsoft-mixer-closing-facebook-gaming-partnership-xcloud-features

Gotham Knights and Suicide Squad game domains registered by Warner Bros


Warner Bros might be close to revealing a new Batman game, as well as a Suicide Squad game. We know that the company will be showing off games at the DC Fandome digital event on August 22, and a handful of newly-registered domains discovered by ResetEra user DriftingOrbit point toward a game called “Gotham Knights” and a game based on Suicide Squad.

The domains, all registered between June 16 and 19, are suicidesquadgame, gothamknightsgame, and suicidesquadkillthejusticleague.



Source link https://www.pcgamer.com/gotham-knights-and-suicide-squad-game-domains-registered-by-warner-bros/

Cyberpunk 2077 – robust next-gen upgrade due out in 2021, but will look better on next-gen consoles on day one [Update]


Cyberpunk 2077

CD Projekt RED president and joint CEO Adam Kicinski answered various questions concerning Cyberpunk 2077‘s new November 19 release date, compatibility with PlayStation 5 and Xbox Series X, and the delay of potential expansions in a conference call today.

Here are the key tidbits:

Regarding Launching Near Next-Gen Consoles

“First of all, I understood your question as, ‘are we feeling good about launching next to next-gens?’ and the second part of the question was, ‘would it be more difficult for us to move out of that period to some later timing?’ I mean, I’ll start from the end. We are not considering such a scenario right now. As I mentioned, we do believe in the November date, so we’re not building any plans around anything that would mean that Cyberpunk would launch later than November 19.

“As for launching next to next gens, we’re not worried about it. This generation is different in a way from from how the move from PS3 to PS4, from X360 to Xbox one was happening back in the day in a way that there is a from start, from scratch. There is cross-gen compatibility both on PlayStation and Xbox. There is actually a hardware enhancement of the games, so for current-gen games, if there is engineering work done behind them, it will be playable, you know from the get-go, on both consoles. So in fact we look at it more as an opportunity because we’re going to be targeting both the owners of the current-gen consoles and the next-gen consoles. And we’re hoping to be the biggest, or one of the biggest, releases in that time frame, and that definitely can help because there’s going to be additional traffic and interest in video games around that time frame. That’s the perception.”

Regarding Compatibility and Upgrades on Next-Gen Consoles

“It will be running on both PlayStation 4 and PlayStation 5 from the launch date, just as it will run on the current Xbox and the next Xbox from day one.

“It will look better on the next-generation consoles from day one. The technicalities behind it are a little bit different from what [the question] described, but probably no point in going into detail about that. And I can confirm this is not the final update. At some point we’re going to have a more robust update for the for the next-gens, which we’re planning to give free of charge to anybody who purchases the PS4 or Xbox One version, but in any case you will be able to play the game on the next-gens from the 19th of November when the game releases, and it will look better than on the next-gens from that moment.

[…]

“To be honest we don’t know [when we will release the more robust update] yet, as we haven’t decided on a precise date for next-gen. We are sure that we will deliver it next year, but it was not even internally planned for a certain day, so it’s hard to say whether there is a potential delay of the next-gen.”

Regarding Delays of Potential Expansions and Multiplayer

“We haven’t specifically mentioned the number of DLCs—we prefer to call them expansions as the bigger than the typical DLCs—but of course, the fact that the launch of Cyberpunk has been moved will in proportion move the release of such potential expansions. We have not actually made any specific announcements on when that is planned, but since these are actually being developed—these are not any carved out pieces we keep in the drawer, so to say—they have to be made, they will happen later.

“Now when it comes to the multiplayer expansion, its launch is going to be proportionally delayed as well. Although multiplayer is bit more distant anyway, so that’s that’s a bit of a thing of the future anyway.”

Update 9:10 a.m.: The Cyberpunk 2077 Twitter account has published the following tweets:

We are happy to confirm that Cyberpunk 2077 will be backwards compatible with both next-gen consoles! Your PS4 copy of the game will work on PS5 on launch day. Anyone who buys the game on Xbox One will be able to play their copy on Xbox Series X when the console launches too!

A later upgrade to Cyberpunk 2077, taking full advantage of the next-gen hardware, will be available for free.





Source link https://www.gematsu.com/2020/06/cyberpunk-2077-robust-next-gen-upgrade-due-out-in-2021-but-will-look-better-on-next-gen-consoles-on-day-one

AT&T seeks sale for Warner gaming unit, could fetch $4 billion


Publisher: Warner Bros. Interactive / System: Nintendo DSThis charming handheld game is not only fun, but could help your vocabulary. You’ll summon objects to solve puzzles simply by writing what you want (the game has a library that recognizes nearly 23,000 words). It starts easy, but will ultimately test your mental prowess. Best of all, it never gets boring.

Photo Courtesy: Warner Bros.

AT&T is discussing a sale of its Warner Bros. Interactive Entertainment gaming division in a deal that could fetch about $4 billion, according to people familiar with the matter.

Take-Two Interactive Software, Electronic Arts and Activision Blizzard have all expressed interest in buying the gaming division, said the people, who asked not to be named because the discussions are private. No deal is assured or imminent, two of the people said.

Many of the video game titles within Warner Bros. Interactive are tied to Warner-owned intellectual property, including “Harry Potter,” “Game of Thrones” and “The Lego Movie.” The unit also owns the “Mortal Kombat” and the “Scribblenauts” series. A deal might involve a commercial licensing agreement where AT&T can continue to get revenue from its IP, the people said. 

Spokespeople at AT&T and Take-Two declined to comment. Spokespeople at EA and Activision weren’t immediately available for comment. 

Former WarnerMedia CEO John Stankey is set to replace Randall Stephenson as the new chief executive officer of AT&T on July 1. Stankey may look to divest assets after activist hedge fund Elliott Management took at $3.2 billion stake last year, calling for divestitures and leadership changes. Elliott called for AT&T to sell non-core assets including DirecTV, a transaction Stankey hasn’t been in favor of pursuing. Stankey said AT&T is focusing on “a lot of work around portfolio rationalization” at Morgan Stanley’s Technology, Media & Telecom Conference in March.

AT&T acquired Time Warner for $109 billion in a deal that closed in 2018, and has about $165 billion in debt. Former Hulu CEO Jason Kilar took over as WarnerMedia’s CEO on May 1. 

WATCH: Full interview with incoming AT&T CEO John Stankey



Source link https://www.cnbc.com/2020/06/12/att-seeks-sale-for-warner-gaming-unit-could-fetch-4-billion.html

Dear all, In answer to a series of inquries made in the last 24 hours regarding certain character deign revealed in the PlayStation PS5 Reveal Event showcase trailer yesterday, the LDI team wish to make the following announcement. Racist stereotypes of any kind were absolutely not intended, we were not aware of the stereotypical connotations and wish to apologize to anyone who may have been offended by the character design. In addition, no one (not just limited to team members) has ever commented or hinted on the character designs. However, these characters have not been revealed publicly elsewhere prior to the event. The design intention was to create characters who are protectors/guardians of a particular mystic region in the world of Little Devil Inside. We were not producing character designs referenced on any real African and/or Afro-American human tribes. The focus was on creating colorful masks and our designers were researching masks from all various cultures. As characters in the game, they move in groups and use blow darts that paralyze when hit. We wished to add character to the mask design and give it life to it 2. Change the bold lips. 3. Change skin tone. 4. Tweak the dart blower so it looks less like a joint. On a minor note, this is our first game title and we are still quite naive in many areas. As always, we thank you all for your support!


Dear all,

In answer to a series of inquries made in the last 24 hours regarding certain character deign revealed in the PlayStation PS5 Reveal Event showcase trailer yesterday, the LDI team wish to make the following announcement.

Racist stereotypes of any kind were absolutely not intended, we were not aware of the stereotypical connotations and wish to apologize to anyone who may have been offended by the character design.

In addition, no one (not just limited to team members) has ever commented or hinted on the character designs. However, these characters have not been revealed publicly elsewhere prior to the event.

The design intention was to create characters who are protectors/guardians of a particular mystic region in the world of Little Devil Inside. We were not producing character designs referenced on any real African and/or Afro-American human tribes.

The focus was on creating colorful masks and our designers were researching masks from all various cultures. As characters in the game, they move in groups and use blow darts that paralyze when hit. We wished to add character to the mask design and give it life to it – something like the little Kakamora characters in Disney’s Moana.

However, regardless of our intentions, if any people were offended in any way, we sincerely apologize.

We will be making the following fixes to the current characters but if it ends up not being suitable to the game as a whole, we may change the design entirely.

1. Remove the Dreadlocks.
2. Change the bold lips.
3. Change skin tone.
4. Tweak the dart blower so it looks less like a joint.

On a minor note, this is our first game title and we are still quite naive in many areas.

As always, we thank you all for your support!



Source link https://m.facebook.com/projectldi/posts/dear-allin-answer-to-a-series-of-inquries-made-in-the-last-24-hours-regarding-ce/3034969673204804/

Spider-Man Miles Morales is an ‘expansion and enhancement to the original’, Sony clarifies


This article was updated at 11am BST with additional clarification and at 5.45pm BST with added comment from Insomniac.

Sony has clarified that Insomniac’s PS5 Spider-Man game announced on Thursday is an “enhancement” of the PS4 original with a “substantial” expansion.

Announced during Sony’s PS5 reveal event on Thursday, Marvel’s Spider-Man: Miles Morales was described as “a new adventure from Insomniac Games,” with little further detail offered.

However, in a new interview, The Telegraph describes Morales as “more akin to an expansion bolted on to an upgraded version of the original title.”

Sony Interactive Entertainment’s EVP head of European Business, Simon Rutter told the publication that Miles Morales would include “major enhancements” to the 2018 PS4 game.

“I guess you could call it an expansion and an enhancement to the previous game,” he said.

“There’s a substantial Miles Morales component – which is the expansion element – but also within the game as well there’s been major enhancements to the game and the game engine, obviously deploying some of the major PlayStation 5 technology and features.”

UPDATE: Insomniac Games has released a statement which says that Spider-Man: Miles Morales is a “standalone game.” As yet it has not provided further clarification.

UPDATE 2: According to a Bloomberg report, which seeks to clear up the confusion around the new Spider-Man game, Miles Morales will be “smaller than a traditional console game” but sold as a standalone product.

“Spider-Man: Miles Morales is not an expansion or enhancement but a new video game, the person said, comparing it to Uncharted Lost Legacy, a game from Naughty Dog that was smaller in size and scope than a mainline Uncharted title.”

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ORIGINAL STORY CONTINUES: Asked whether such familiarity was an important part of transitioning an installed user base from old machines to the new, Rutter said:

“I think what is very interesting for everyone to see is how familiar games might be to some degree changed through the workings of PlayStation 5.”

Released in September 2018, PS4 exclusive Spider-Man was widely praised by critics and has now sold 13 million units worldwide, according to publisher Sony.

The huge success of the title contributed to Sony Interactive Entertainment acquiring California-based Insomniac Games, the developer also known for Resistance and Ratchet and Clank.

Significantly, SIE has been using Spider-Man to demonstrate PlayStation 5’s new SSD tech.

Spider-Man: Miles Morales was revealed during a PS5 software showcase

During its corporate strategy meeting in May 2019, CEO Kenichiro Yoshida showed a video comparing load times in Marvel’s Spider-Man running on both PS4 Pro and its next-generation PlayStation hardware.

As described in the first PlayStation 5 details article, the next-gen PlayStation demonstrates dramatically reduced load times compared to PS4 Pro, with the camera able to fast travel near-instantaneously and speed through the city without pausing for asset loading.

Marvel’s Spider-Man: Miles Morales will release for PS5 at the end of this year.