Rainbow Six Siege coming to PlayStation 5 and Xbox Series X, cross-play in the works


Tom Clancy’s Rainbow Six Siege continues to scale, with Ubisoft now committing to plans for the next two years for its hit multiplayer shooter. It comes as the title consistently tops its portfolio of live-service experiences, bolstered by regular tri-monthly seasons and free content updates. And as Ubisoft shares its vision for a sustainable content lineup moving forward, it’s also preparing for PlayStation 5 and Xbox Series X.

Rainbow Six Siege targets a launch day release on both next-generation consoles, Leroy Athanassof, game director, tells Windows Central. With recent amendments to its seasonal structure, its team of several hundred employees is committing resources toward the new systems. Ubisoft hopes Rainbow Six Siege leverages that hardware on release day, translating to holiday 2020 availability.

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“Why I can’t give you a date is because those dates are, in the end, on the people doing the next-gen consoles,” Athanassof stated. “What I can tell you is that we are going to be on [the consoles] from launch. When they will release the consoles; but it’s up to them to agree that. For Siege, our target is to be available right at launch.”

Rainbow Six Siege Year 5: Everything We Know

Ubisoft delivered its first console upgrades for Rainbow Six Siege with PlayStation 4 Pro and Xbox One X, however, those updates materialized months after their respective launches. The studio takes a more proactive approach into the next generation, explains Athanassof. “We don’t want to break our community. So, we want people who buy the new system right away to play it with their friends.”

To avoid community fragmentation throughout the transition, Rainbow Six Siege will also feature cross-generation multiplayer. For example, “That means if you play on the next PlayStation, you will be able to matchmake with the previous PlayStation.” Ubisoft also remains in discussions to bring cross-play to Xbox One and PlayStation 4, although it comes with numerous policy hurdles to circumvent.

“We would love to be fully cross-play, […] it’s just a matter of time before it happens.”

“Again, this is more a discussion between Microsoft and Sony. We would love to be fully cross-play — have Xbox players matchmaking against the PlayStation players. We are ready to support that. And hopefully, this will happen because as I said, it’s a general move in the industry, and there is nothing that can prevent that. It’s just a matter of time before it happens.”

However, while Ubisoft has considered the prospect of cross-play between console and PC, input disparities raise considerably more challenges. “I don’t think there will ever be console cross-play with PC. The only way we could do that kind of stuff is by letting you do that if you want to. By default, you’re always with console. But if you want to match with these players, to have better matchmaking, or whatever, and get your ass kicked by a keyboard and mouse, up to you.”

Athanassof also assures me (an invested Rainbow Six Siege Xbox One player, looking to switch to PC) that the team hopes to bring cross-platform progression to Rainbow Six Siege. The concept would allow players to migrate accounts between platforms, especially valuable as regular events expand the pool of limited-time rewards. That follows similar implementation from titles like Call of Duty: Modern Warfare and Fortnite, and would push Rainbow Six Siege among the top for cross-platform offerings.

Rainbow Six Siege now prepares for its next major update, Operation Void Edge, introducing two new playable Operators, Iana and Oryx. It complements a vast range of features and quality-of-life improvements in the pipeline for Year 5 and beyond, including a new seasonal structure cutting down to one Operator per release.

Eyes On Target



Tom Clancy’s Rainbow Six Siege

Addictive, challenging shooter action

Ubisoft’s hit shooter is hotter than ever, touting tense tactical gameplay, and regular free updates. Entering 2020 with millions of players, Rainbow Six isn’t slowing down.



Source link https://www.windowscentral.com/rainbow-six-siege-coming-playstation-5-and-xbox-series-x-cross-play-works

Google Stadia Soon to Be Available on 20+ Android Devices Beyond Google’s Own Pixels


Since its debut in November 2019, Google Stadia has only been available for Google’s own Pixels smartphones when it comes to mobile devices. Of course, that’s in an official capacity, as smart Android developers had figured out ways to unlock the Google Stadia app for a much broader selection of smartphones.

Those methods involve rooting your device, though, and not everyone wants that. Luckily, starting two days from now, lots of popular smartphones will be officially supported by Stadia as announced today by Google.

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Beginning February 20, you can play games on Google Stadia using a broad new selection of mobile devices. In addition to the Pixel family, Stadia will now support phones from Samsung, ASUS, and Razer. You’ll also soon be able to play on the brand new Samsung S20 line. More supported phones means you have even more ways to play games when, where, and how you want with Google Stadia.

The complete list of new compatible phones includes:

  • Samsung Galaxy S8

  • Samsung Galaxy S8+

  • Samsung Galaxy S8 Active

  • Samsung Galaxy Note8

  • Samsung Galaxy S9

  • Samsung Galaxy S9+

  • Samsung Galaxy Note9

  • Samsung Galaxy S10e
  • Samsung Galaxy S10

  • Samsung Galaxy S10+

  • Samsung Galaxy Note10

  • Samsung Galaxy Note10+

  • Samsung Galaxy S20

  • Samsung Galaxy S20+

  • Samsung Galaxy S20 Ultra

  • Razer Phone

  • Razer Phone 2

  • ASUS ROG Phone

  • ASUS ROG Phone II

Combined with compatible Pixel 2, 3, and 4 devices, Google Stadia will let you play games on more than 20 different Android phones beginning February 20. You can also play on tablets, laptops, and desktops, as well as TVs through Google Chromecast Ultra.

A company spokesperson also told Wccftech the plan is to officially support even more devices soon.

We want to ensure the best possible Google Stadia experience on mobile and this requires extensive testing. Today, we’ve announced support for tens of millions of new phones in our launch markets and look forward to adding more in the future.

Does this make you more inclined to use Google Stadia? Let us know in the comments.



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Source link https://wccftech.com/google-stadia-soon-to-be-available-on-20-android-devices-beyond-googles-own-pixels/

Lair of the Clockwork God launches with a surprise prequel • Eurogamer.net


Lair of the Clockwork God, the next title by Size Five Games, is due to launch only next week – but developer Dan Marshall has somehow managed to make a second game at the same time, as a surprise prequel called Devil’s Kiss has also been announced.

Oh, and it’s also being bundled in for free for anyone who buys Lair of the Clockwork God – or a small $2 (£1.54) for those who want it as a standalone. Now that’s a deal with the devil you’ll want to make.

“Devil’s Kiss is a hilarious and sexually-enticing visual novel following alluring teenage heroes Dan and Ben, who meet at high school and promptly uncover a vast, horny conspiracy involving some demons,” reads the press release. If you want to see what the hell that looks like, there’s a trailer to help, and you can find the Steam page here.

So why is this happening? According to Marshall, this began as a “funny and clever idea at the pub three years ago”, before things clearly escalated. I guess it’s the ultimate passion project.

Marshall’s also created a swathe of acclaimed indies such as Time Gentlemen, Please!, The Swindle, Gun Monkeys and Behold the Kickmen. Lair of the Clockwork God is a mashup of adventure game and platformer, and judging from the demo, it’s going to be one to watch.



Source link https://www.eurogamer.net/articles/2020-02-17-lair-of-the-clockwork-gods-getting-a-surprise-prequel

Metroid Prime 4 studio hires another Super Lucky’s Tale designer


Nintendo’s Retro Studios has hired a pair of game designers as it continues to ramp up production of Metroid Prime 4.

The Texas studio’s latest hire is New Super Lucky’s Tale designer Mark Capers from nearby Playful.

Capers has previously acted as a designer for Epic Mickey and its sequel, so he will be familiar to a number of fellow Junction Point veterans already present in Retro’s design team.

Playful Studios recently announced it was “significantly” reducing its full-time staff as it transitions to a new production model.

Retro has recently hired a pair of game designers.

The man Capers would’ve previously reported into, New Super Lucky’s Tale and Donkey Kong Country: Tropical Freeze lead designer Stephen Dupree, re-joined Retro in late 2019 after a two-year absence.

Retro’s second new design hire is James Beech, a designer who has worked on several titles including Crysis 3, DC Universe Online and Eternal Darkness 2, the canned sequel to Silicon Knights’ GameCube exclusive.

Both Capers and Beech will be environment designers in their new roles at Retro.

Dupree and Metroid Prime 3 designers Bill Vandervoort, Jay Fuller and Russell O’Henly are among the most experienced designers at Retro.

It’s currently unclear if Texas-based Retro is working on any projects in addition to Metroid.

Nintendo announced in early 2019 that it had decided to “restart development from the beginning” for Metroid Prime 4, with producer Kensuke Tanabe calling in series creator Retro to take over the project from its original, unannounced developer.

Retro has been hiring for Metroid Prime 4 ever since and its jobs page is still advertising for a lead animator and senior designer, among other roles.

One recent hire is Mirror’s Edge: Catalyst and Battlefield V art director Jhony Ljungstedt. Retro had been advertising for an art director role for more than a year before Ljungstedt’s hiring.

Veteran Halo creative Kyle Hefley, also joined as the studio’s new lead character artist in August. Hefley acted as senior character modeller for the Halo series and modelled many or the armoured super soldiers and alien warriors that appeared in Halo 4, Halo 5 and the upcoming Halo Infinite, including Halo 5’s Master Chief.

Around half of the full-time developers who worked on Metroid Prime 3 remain at Retro Studios, according to VGC analysis conducted in August 2019.

Retro was announced as Metroid Prime 4 developer in 2019.

It found that a core team of around 50 people worked full-time on the 2007 Wii shooter and around 27 remained at the developer, including four contractors made permanent.

Crucially, five of Metroid Prime 3’s 11 designers were still at Retro and potentially working on the upcoming Metroid Prime 4.

However, from the original Metroid Prime – which released almost two decades ago – less than 10 of the 40-plus team members remained at Retro and virtually all of the lead creators had moved on.